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BUI::CContainTitleUI类 参考
+ 类 BUI::CContainTitleUI 继承关系图:

Public 成员函数

 CContainTitleUI ()
 
 ~CContainTitleUI ()
 
GColor GridLineColor () const
 
BOOL IsFixColum (int col) const
 
int SetColumFilterList (std::vector< int > &rs)
 
void ClearColumFilterList ()
 
PenType GetGridLineStyle () const
 
void SetGridLineStyle (PenType penStyle)
 
void SetMovingColor (GColor cr)
 
void SetGridFillMode (GridFillMode fillmode)
 
void SetLeadWidth (int nWidth)
 
int GetLeadWidth (BOOL display=TRUE) const
 
int GetColumWidthSum () const
 
int TitleHeight (BOOL display=TRUE) const
 
void SetTitleHeight (int h)
 
void SetFixColCount (int c)
 
UINT TextAlign (UINT nCol) const
 
int GetColWidth (UINT nCol) const
 
UINT GetRowScrollBarTypeID () const
 
UINT GetColScrollBarTypeID () const
 
int GetColumPos (int col) const
 
TableHeaderNodeCellGetColumn (int ncol) const
 
void SwapTitleColum (int c1, int c2)
 
void MoveColumPos (int col, int ins_col)
 
void SetTitleFont (GFont *font)
 
BOOL GetColumCellXBound (int col, int &x1, int &x2) const
 
int ColumnCount () const
 
int VisableColumnCount () const
 
void ClearColumn (BOOL bErase=TRUE)
 
void RemoveColum (UINT nCol)
 
int SetColumns (std::vector< std::shared_ptr< TableHeaderNodeCell > > &titlelist)
 
int InsertColumn (int nCol, std::shared_ptr< TableHeaderNodeCell > titleCell)
 
int AppendColumn (std::shared_ptr< TableHeaderNodeCell > titleCell)
 
int FindColumnIndexByName (BeString &name) const
 
int GetColumnIndexByName (LPCTSTR szID) const
 
void SetColumnName (int nCol, LPCTSTR szID)
 
void SetColWidth (UINT nCol, SizeValue value)
 
void SetEditorUI (std::shared_ptr< CControlUI > pEditor)
 
void SetColumEditorUI (int nCol, std::shared_ptr< CControlUI > pEditor)
 
BOOL JumpViewCol (int index, BOOL bLeft)
 滚动到指定索引列
 
virtual void OnReLayout ()
 
virtual void OnChangeHeaderColWidth ()
 
virtual void OnInsertColumn (int ncol, int sum)
 
virtual void OnDeleteColumn (int ncol, int sum)
 
virtual void OnSortColum (int ncol, OrderByType ordertype, DataType sortType, BOOL bNoCase)
 
virtual void OnPaintMovingColum (int ncol, int dx, ISurface *pSurface, RECT *lpUpdate)
 
void ChangeThemeColors () override
 切换主题色
 
void ShellAttribute (const BeString &szName, const BeString &szText) override
 命令控制和属性设置接口
 
void OnParseItemData (XMLItem *pNode) override
 解析xml文件对应的数据
 
void OnControlSize () override
 控件尺寸改变时触发
 
BOOL OnNcHitTest (POINT pt) override
 
BOOL OnMessageHandler (UINT message, WPARAM wParam, LPARAM lParam) override
 
BOOL OnLButtonDown (WPARAM wParam, LPARAM lParam) override
 
BOOL OnLButtonUp (WPARAM wParam, LPARAM lParam) override
 
BOOL OnLButtonCliked (WPARAM wParam, LPARAM lParam) override
 
BOOL OnMouseMove (WPARAM wParam, LPARAM lParam) override
 
BOOL OnMouseLeave (WPARAM wParam, LPARAM lParam) override
 
BOOL DoPaint (ISurface *pSurface, RECT *lpUpdate) override
 绘制前景
 
int LayoutAdaptWidth (int expH) override
 
CControlUIHitTestControl (POINT pt) override
 根据位置得到最终的定位控件
 
- Public 成员函数 继承自 BUI::CScrollAreaUI
 CScrollAreaUI ()
 
virtual ~CScrollAreaUI ()
 
void OnCreate () override
 产生时间是窗口创建之后显示之前
 
void OnControlSize () override
 控件尺寸改变时触发
 
void GetLayoutViewRect (RECT *rc) override
 
void SetBackIntervalColor (std::vector< GColor > &colors)
 
void ResetScrollBarRange ()
 
void ScrollJumpToView (RECT &rc)
 
void ScrollJumpToControlUI (UINT nBar, CControlUI *child)
 
void RefreshClientRect (RECT rc)
 
void ScreenToClientPoint (POINT &pt) const
 
void SetScrollBarUISize (int size)
 
void SetEmptyTipImage (GImageIconInfo *img)
 
void SetEmptyTipText (BeString text)
 
int GetScrollbarPos (UINT nBar=SBF_HORZ) const
 
void SetScrollbarPos (UINT nBar, int pos)
 
void SetScrollbarRange (UINT nBar, int nMin, int nMax)
 
int GetScrollbarRange (UINT nBar=SBF_HORZ) const
 
int GetScrollDistance (UINT nBar=SBF_HORZ) const
 
int GetScrollbarPage (UINT nBar=SBF_HORZ) const
 
BOOL IsScrollVaild (UINT nBar=SBF_HORZ) const
 
void SetScrollbarPosWithPercentage (UINT nBar, int percent)
 
int GetScrollbarPercentage (UINT nBar=SBF_HORZ) const
 
void SetScrollbarPosEnd (UINT nBar=SBF_HORZ)
 
CScrollBarUIGetScrollbarUI (UINT nBar=SBF_HORZ) const
 
void EnableScrollBarAutoHide (BOOL enable)
 
void ForbidScrollBar (UINT nBar, BOOL bBan)
 
void SetScrollbarAlign (UINT nBar, AlignmentStyle uAlign)
 
void UpdateScrollBarPostion (RECT *lpRect)
 
void SetWheelSpeed (UINT speed)
 
void DoPaintEmptyTips (ISurface *pSurface, RECT &rcPaint, RECT *lpUpdate)
 
void ChangeThemeColors () override
 切换主题色
 
void OnParseItemData (XMLItem *pNode) override
 解析xml文件对应的数据
 
BOOL OnMessageHandler (UINT message, WPARAM wParam, LPARAM lParam) override
 虚拟控件最终消息处理过程
 
BOOL OnMouseWheel (WPARAM wParam, LPARAM lParam) override
 鼠标滑轮消息
 
BOOL OnMouseEnter (WPARAM wParam, LPARAM lParam) override
 在鼠标进入控件时触发
 
BOOL OnMouseLeave (WPARAM wParam, LPARAM lParam) override
 
BOOL OnHSCrollBar (WPARAM wParam, LPARAM lParam) override
 
BOOL OnVSCrollBar (WPARAM wParam, LPARAM lParam) override
 
void CloneAttribute (CControlUI *clone) override
 克隆属性
 
void ShellAttribute (const BeString &szName, const BeString &szText) override
 命令控制和属性设置接口
 
- Public 成员函数 继承自 BUI::CControlUI
 CControlUI ()
 
virtual ~CControlUI ()
 
BOOL Create (IManageHandler *pManger, LPCTSTR strObjName, LPCTSTR strText, DWORD style, RECT rc, CControlUI *parent=NULL, UINT nID=0)
 创建虚拟控件:创建过程中,会将控件加入到全局的垃圾管理机制中。用于在程序退出时,释放内存
 
BOOL Create (IManageHandler *pManger, LPCTSTR strObjName, LPCTSTR strText, DWORD style, int x, int y, int cx, int cy, CControlUI *pPar=NULL, UINT nID=0)
 
void InsertChild (CControlUI *pNewChild, CControlUI *pPrev)
 插入子控件
 
BOOL RemoveChild (CControlUI *pChild)
 
BOOL SendParentMessage (UINT message, WPARAM wParam, LPARAM lParam) const
 
BOOL SendToManager (UINT message, WPARAM wParam=0, LPARAM lParam=0)
 
void SendToAllChilds (UINT message, WPARAM wParam, LPARAM lParam)
 将消息传递给每一个子控件响应
 
void SetEventHandler (IEventHandler *hander)
 设置消息托管
 
void SetParent (CControlUI *pParent)
 设置父控件
 
CControlUIParent () const
 父控件
 
CControlUIFirstChild () const
 第一个孩子节点
 
CControlUILastChild () const
 最后的孩子节点
 
CControlUINextSibling () const
 下一个兄弟节点
 
CControlUIPrevSibling () const
 上一个兄弟节点
 
CControlUIDelegaterPrev () const
 托管链表前向指针
 
CControlUIDelegaterNext () const
 托管链表后向指针
 
void AddAnimate (const BeString &id, std::shared_ptr< GAnimateProperty > animate)
 
void PauseAnimate (BOOL pause)
 
GAnimateTransformVectorAnimateTransform ()
 
void ModifyControlFlags (uint64_t style, UINT op=ADD_FLAGS)
 设置控件风格
 
uint64_t IsHasControlFlags (uint64_t flags) const
 
uint64_t GetControlFlags () const
 
void SetControlNotes (BeString str)
 设置控件注释信息
 
BeString GetControlNotes () const
 获得控件的注释信息
 
LPCTSTR Text () const
 
void SetControlText (BeString str, BOOL bRefresh=FALSE)
 设置文本
 
void SetControlTextByNumber (double value, int nPrecision, BOOL remoe_last_zero)
 以数值设置文本
 
double GetControlTextNumber () const
 获得文本表示的数值
 
void SetAdaptMinText (BeString str)
 布局最小适应文本
 
void SetVarName (const BeString &str)
 
void SetVarNameA (const char *varname)
 
void SetVarNameW (const WCHAR *varname)
 
void SetCommitTarget (ICommitTarget *obj)
 设置数据提交对象
 
void AddAbsordLayout (std::shared_ptr< ILayout > layout)
 
void DelAbsordLayout (std::shared_ptr< ILayout > layout)
 
GBrushArray GetControlColorsStyle (ColorSceneType type)
 获取颜色外观
 
void SetControlColorsStyle (ColorSceneType type, GBrushArray colors)
 设置颜色外观
 
void SetAttributeSaveNode (XMLItem *node)
 设置属性保存节点
 
XMLItemGetAttributeSaveNode () const
 获得属性保存节点
 
void DoSaveAttributeToNode ()
 保存控件属性到(SetSaveNode(node))注册的节点
 
void SetShadowText (int dx, int dy, int blur_x, int blur_y, GColor color)
 设置文本阴影
 
void SetBorderRoundFlags (int pos, int flags)
 
void SetBorderRoundSize (RoundRectRadius &radius)
 
void GetRoundRadius (RoundRectRadius &ra) const
 
void GetRoundRadiusWithRect (const RECT &rc, RoundRectRadius &ra) const
 
GShadowContainGetShadowContain ()
 获得阴影容器对象
 
GFontGetFont () const
 
void SetFont (GFont *font)
 设置字体
 
void SetFontSize (int nHeight)
 设置字体大小
 
void SetBorderSize (UINT size)
 
void SetPositionX (int x)
 
void SetPositionY (int y)
 
void SetPositionXY (int x, int y)
 
int SaveAsImage (LPCTSTR outpng)
 保存控件图像为png
 
int SaveAsLongImage (LPCTSTR outpng)
 保存为长图
 
int Width () const
 
void SetWidth (int w)
 
int Height () const
 
void SetHeight (int h)
 
void BindAction (std::shared_ptr< IActionNotify > notify)
 绑定事件
 
void ClearAction ()
 清空事件
 
void TriggerAction ()
 触发事件
 
void SetCaptureCtl ()
 捕获鼠标
 
void ReleaseCaptureCtl ()
 
void BreakAwayUITree ()
 脱离父控件树
 
void SetClipZoom (int x, int y, int w, int h)
 设置控件可视裁剪区域。约束控件的显示区域
 
BOOL BringBottomMost ()
 将控件移动到所有兄弟控件中的第一个
 
BOOL BringTopMost ()
 将控件移动到所有兄弟控件中的最后一个
 
BOOL TestOrder () const
 判断是否被其他控件遮盖 TRUE 代表遮盖
 
void TipTrack (int x, int y, LPCTSTR lpSz=NULL)
 提示框显示位置 x, y 是相对窗口
 
void TipHide ()
 
void ShowControl (bool bShow, bool notify_layout=true)
 显示虚拟窗口
 
void SetVisibleWhenMouseHover (BOOL open)
 设置只在鼠标悬停时,显示控件
 
BOOL IsVisible () const
 控件在父控件中的显示状态
 
BOOL IsFocused () const
 焦点状态
 
void EnableControl (bool bEnable, bool refresh=true)
 TRUE:启用控件. FALSE:禁用控件
 
void EnableNodeFlagControl (bool bEnable, bool refresh=true)
 nodedata包含的控件。表示node是否被禁用
 
BOOL IsEnabled () const
 TRUE 代表可用
 
BOOL IsBkShowTiming () const
 
void SetBkShowTiming (ShowModel mode)
 背景绘制时机
 
void SetBorderShowTiming (ShowModel mode)
 边框绘制时机
 
BOOL IsCreateSucceed () const
 是否是成功的对象 true创建成功
 
BOOL IsShortCutVaild ()
 
void EnableShortCut (bool benable)
 
void SetShortCut (int vKey)
 
void SetShortCutCtrlCode (UBYTE vKey)
 
BOOL DoShortCut (UBYTE ctrl, UBYTE vKey)
 
void EnableBorderAdjustFlag (UINT alignborder=ALIGN_LEFT, bool bEnable=true)
 设置边框调整使能
 
void SetToolTipText (LPCTSTR lpszTip)
 设置提示文本
 
void SetToolTipText (BeString strTip)
 
void SetPopTipUI (std::shared_ptr< CControlUI > popui, std::shared_ptr< PopControlInfo > popinfo)
 设置弹出pop显示ui
 
void PopTipUI (BOOL bShow)
 展示pop状态
 
BOOL HitTestPopUI (POINT pt)
 是否命中弹出控件
 
void GetRectInScreen (LPRECT lpRect)
 获得在HWND中的绝对位置
 
void SetControlMouseCursor (CursorMouse id)
 
void SetFocus ()
 取得焦点 和HWND焦点不要混淆 ,这是不一样的东西,只是函数名称我为了好记住
 
void Scroll (int x, int y)
 视区的坐标原点偏移
 
void Refresh (BOOL bSynch=FALSE)
 窗口失效重绘
 
void RefreshThreadSafe ()
 在gui线程之外时调安全的刷新函数
 
void RefreshRect (RECT *lprcUpdate)
 窗口失效重绘
 
void GetDragPos (RECT *lprect) const
 窗口拖拽的原始位置
 
void OnDestory ()
 控件销毁
 
void UpdateAdaptLayout () const
 更新adapt布局
 
BOOL MoveControl (RECT rect, BOOL bRepaint=TRUE)
 
BOOL MoveControl (int x, int y, int w, int h, BOOL bRepaint=TRUE)
 移动控件位置。(x,y)代表父控件坐标空间值
 
void MoveDragControl (int dx, int dy, BOOL bRepaint=TRUE)
 拖拽移动。(dx,dy)移动距离向量
 
void MoveCenterByPercent (RECT *rcView, float xScale=0.5, float yScale=0.5, int w=0, int h=0, BOOL adapt_dpi=FALSE, BOOL bRepaint=TRUE)
 将控件移动到以(xScale, yScale)百分比的中心点
 
void ResetLayoutChilds (UINT flags=0)
 重置子布局
 
void SetSkinModule (BeString &skinGroup)
 设置皮肤id
 
void SetSkinStyle (BeString &skinName)
 设置皮肤id
 
void SetDrawStyleWithFourCode (LPCTSTR draw_style)
 设置控件绘制的风格样式,同一种控件的表现样式可以有多种。 输入值只有前四位字符有效。一个控件表现形式在实际中不会很多。不用整形的目的是增强可读性
 
BOOL IsDrawStyleWithFourCode (TCHAR a='\0', TCHAR b='\0', TCHAR c='\0', TCHAR d='\0') const
 
void GetSkinModule (BeStringShort64 &moduleName)
 
void GetSkinStyle (BeStringShort64 &styleName)
 
RECT GetControlRect () const
 
RECT GetControlClientRect () const
 返回基于客户区的坐标
 
RECT GetControlScreenRect () const
 返回基于屏幕的坐标
 
RECT GetOppositePosition (RECT rcContainer, RECT rcChild) const
 返回rcChild相对rcrcContainer坐标系的位置
 
SIZE GetStringSize (LPCTSTR str) const
 获得字符串尺寸
 
POINT ViewOrigin () const
 坐标原点偏移量
 
ILayoutGetAttchLayout () const
 获得管理控件自身的布局对象
 
ShowStatus GetPaintStatus (bool ignoreLButton=true) const
 获得控件状态
 
POINT GetClientPoint (double w_percent, double h_percent)
 获得控件坐标系下百分比的绝对位置
 
void InsertGCChain (CControlUI *prev, CControlUI *next)
 
void DeleteGCChain (CControlUI *prev, CControlUI *next)
 
CControlUIFindTabFocusControl (BOOL isNext) const
 获得接下来的焦点控件
 
void NotifyMangerIsDestory ()
 告知管理者已销毁
 
IManageHandlerGetManagerUI () const
 
ST_PolicyGetSignalPolicy ()
 
BOOL TranslateSyncMsg (UINT message, WPARAM wParam, LPARAM lParam)
 向上层转发同步消息
 
BOOL OnMessageHandler (UINT message, WPARAM wParam, LPARAM lParam) override
 虚拟控件最终消息处理过程
 
int FindChildControlByHandler (std::vector< CControlUI * > &vec, IEventHandler *handler)
 查找(通过控件的SetEventHandler()指定的事件处理对象来寻找)
 
int FindAllControlByName (std::vector< CControlUI * > &vec, LPCTSTR szName, BOOL isRecursiveCall=TRUE) const
 在当前控件之下查找所有同名控件
 
int FindAllControl (std::vector< CControlUI * > &vec, BOOL isRecursiveCall=TRUE) const
 获得所有子控件
 
CControlUIFindControlByName (LPCTSTR szName, BOOL isRecursiveCall=TRUE) const
 在当前控件之下查找控件
 
CControlUIGetParent () const
 获得父窗口
 
CControlUIGetParentOnTopMost () const
 获得最顶层父窗口
 
CControlUIHitTestChildControl (POINT pt) const
 定位到子控件对象
 
CControlUINextFocusControl (BOOL isPrev=FALSE) const
 
RECT GetMarginAreaRect (BOOL contain_shadow=FALSE) const
 
void SaveSettingConfig ()
 保存配置
 
BOOL OnPaintControl (ISurface *pSurface, LPRECT lprcUpdate=NULL, LPRECT lprcParentViewPort=NULL)
 控件渲染
 
float BackOpacity () const
 
float BorderOpacity () const
 
virtual CControlUIHitTestControl (POINT pt)
 根据位置得到最终的定位控件
 
virtual BOOL HitTest (POINT pt)
 点击测试
 
virtual void GetLayoutViewRect (RECT *rc)
 
virtual BeString GetControlText ()
 
virtual void GetControlValueText (BasicStringBuffer &buffer)
 获得控件所表达的数据的文本,比如复选框的状态("0"/"1"),方便上层统一操作
 
virtual void SetControlValueText (const BeString &str)
 设置控件所表达的数据的文本,比如复选框的状态("0"/"1"),方便上层统一操作
 
virtual ILayoutBoxLayoutMgr ()
 容器布局对象
 
virtual void Activate ()
 
virtual CControlUIClone ()
 克隆对象
 
virtual void ChangeThemeColors ()
 切换主题色
 
virtual void ShellAttribute (const BeString &szName, const BeString &szText)
 命令控制和属性设置接口
 
BOOL ShellAttributeToChildControl (const BeString &childname, const BeString &szName, const BeString &szText)
 
virtual void OnParseItemData (XMLItem *pNode)
 解析xml文件对应的数据
 
virtual void OnParseAnimate (XMLItem *pNode)
 解析控件动画对象
 
virtual void OnSaveConfigSetting (XMLItem *node)
 保存控件属性到全局配置文件
 
virtual void OnLoadConfigSetting (XMLItem *node)
 加载控件属性
 
virtual void OnCreate ()
 产生时间是窗口创建之后显示之前
 
virtual void OnFontChange ()
 字体更改
 
virtual void OnControlSize ()
 控件尺寸改变时触发
 
virtual void OnShow (bool bShow)
 
virtual void OnCtrlKillFocus ()
 ui控件失去焦点
 
virtual void OnCtrlSetFocus ()
 ui控件获得焦点
 
virtual BOOL OnKillFocus (WPARAM wParam, LPARAM lParam)
 当管理的句柄HWND失去焦点时 进入此函数,也就是此函数实际上是窗口 MSG_WND_KILLFOCUS的响应
 
virtual BOOL OnHSCrollBar (WPARAM wParam, LPARAM lParam)
 
virtual BOOL OnVSCrollBar (WPARAM wParam, LPARAM lParam)
 
virtual BOOL OnSetCursor (WPARAM wParam, LPARAM lParam)
 
virtual BOOL OnNcHitTest (POINT pt)
 
virtual BOOL OnMouseMove (WPARAM wParam, LPARAM lParam)
 
virtual BOOL OnMouseEnter (WPARAM wParam, LPARAM lParam)
 在鼠标进入控件时触发
 
virtual BOOL OnMouseLeave (WPARAM wParam, LPARAM lParam)
 
virtual BOOL OnMouseWheel (WPARAM wParam, LPARAM lParam)
 鼠标滑轮消息
 
virtual BOOL OnLButtonDown (WPARAM wParam, LPARAM lParam)
 
virtual BOOL OnLButtonUp (WPARAM wParam, LPARAM lParam)
 
virtual BOOL OnLButtonCliked (WPARAM wParam, LPARAM lParam)
 
virtual BOOL OnRButtonDown (WPARAM wParam, LPARAM lParam)
 
virtual BOOL OnRButtonUp (WPARAM wParam, LPARAM lParam)
 
virtual BOOL OnRButtonCliked (WPARAM wParam, LPARAM lParam)
 
virtual BOOL OnKeyDown (WPARAM wParam, LPARAM lParam)
 键盘消息
 
virtual BOOL OnKeyUp (WPARAM wParam, LPARAM lParam)
 
virtual BOOL OnChar (WPARAM wParam, LPARAM lParam)
 
virtual BOOL OnTimerEvent (unsigned int timerid, UINT umsec)
 定时器事件响应
 
virtual BOOL DoPaintShadow (ISurface *pSurface, bool inset, RECT *lpUpdate)
 
virtual BOOL DoPaintBackGround (ISurface *pSurface, RECT *lpUpdate)
 绘制背景
 
virtual BOOL DoPaint (ISurface *pSurface, RECT *lpUpdate)
 绘制前景
 
virtual BOOL DoPaintBorder (ISurface *pSurface, RECT *lpUpdate)
 绘制边框
 
virtual BOOL DoPaintFinished (ISurface *pSurface, RECT *lpUpdate)
 绘制结束事件,极少场景需要用到
 
virtual BOOL OnDropBegin ()
 鼠标拖拽开始
 
virtual BOOL OnDropEnd ()
 鼠标拖拽结束
 
virtual void CloneAttribute (CControlUI *clone)
 克隆属性
 
int LayoutAdaptWidth (int expH) override
 
int LayoutAdaptHeight (int expW) override
 
int GetSplitControlOffsetW () override
 获得拆分宽度偏移
 
int GetSplitControlOffsetH () override
 获得拆分高度偏移
 
void Layout (int x, int y, int w, int h, UINT flags) override
 
bool IsVisibleLayout () override
 
RECT GetPosition () override
 
void SetLauoutInfo (ILayout *parent, int w, int h, SizeMode stw, SizeMode sth)
 
void ChangeManager (IManageHandler *pMagr)
 改变控件的管理对象(将抽象控件改变实际窗口的作用域)。
 
- Public 成员函数 继承自 BUI::ICommitTarget
 ICommitTarget ()
 
virtual ~ICommitTarget ()
 
virtual void OnSummitTarget (FourCode four_code, LPCTSTR data)
 对象之间传递数据的提交操作
 
- Public 成员函数 继承自 BUI::IControlUI
 IControlUI ()
 
virtual ~IControlUI ()
 
virtual int LayoutAdaptWidth (int expH)
 
virtual int LayoutAdaptHeight (int expW)
 
virtual int GetSplitControlOffsetW ()
 获得拆分宽度偏移
 
virtual int GetSplitControlOffsetH ()
 获得拆分高度偏移
 
virtual void Layout (int x, int y, int w, int h, UINT flags=0)
 
virtual RECT GetPosition ()
 
virtual bool IsVisibleLayout ()
 
- Public 成员函数 继承自 BUI::IEventHandler
 IEventHandler ()
 
virtual ~IEventHandler ()
 
virtual BOOL OnMessageHandler (UINT message, WPARAM wp, LPARAM lp)
 

Protected 成员函数

void GetColumnAreaRect (int col, RECT *rc)
 
int PtInColumn (int x, int y)
 
int PtInTargetColumn (int x, int y)
 
int GetFixColumWidth () const
 
BOOL PtInTitle (POINT pt) const
 
TableHeaderNodeCellGetAbsColumn (int ncol) const
 
BOOL MoveCol (BOOL bPrev, BOOL bRefresh)
 
- Protected 成员函数 继承自 BUI::CScrollAreaUI
void ShowChildScrollBar (BOOL show)
 
UINT GetScrollStateCode () const
 
- Protected 成员函数 继承自 BUI::CControlUI
void UpdateMarginStateFlag ()
 更新margin状态标志位
 
void DoChangeThemeColors (const BeString &name)
 
BOOL SetMouseCursor (CursorMouse id)
 设置系统光标
 
void InsertBreakChain (CControlUI *prev, CControlUI *next)
 
void DeleteBreakChain (CControlUI *prev, CControlUI *next)
 
void ClientToHWNDScreen ()
 将控件坐标转换为窗口下的坐标
 
void RePlotChildPos ()
 
void AdjustLayoutControlSize (POINT pt)
 用户调整控件大小
 
BOOL IsRedrawHovn () const
 
void NotifyChildControlEnableChange (bool bEnable)
 父控件被禁用时,同步更新子控件禁用状态
 
void NotifyChildControlVisableChange (bool bShow)
 父控件被隐藏时,同步更新子控件隐藏状态
 

Protected 属性

std::vector< std::shared_ptr< TableHeaderNodeCell > > m_vec_heads
 
std::vector< int > m_vec_filter_rs
 
std::shared_ptr< CControlUIm_def_editor_ui
 
GBrushArray m_bru_fill_title
 
GBrushArray m_bru_text_title
 
GBrushArray m_bru_stroke_grid
 
GBrushArray m_bru_fill_num
 
GBrushArray m_bru_text_num
 
GBrushArray m_bru_fill_move
 
PenType m_gridline_style
 
GridFillMode m_grid_fill_mode
 
GFontm_font_title
 
int m_track_size
 
int m_track_pos
 
int m_track_col
 
int m_highlight_col
 
int m_last_select_col
 
TableHeaderNodeCellm_drag_col_cell
 
TableHeaderNodeCellm_sort_cell
 
UINT m_title_hit
 
int m_lead_size
 
int m_title_height
 
int m_fix_colum_count
 
int m_move_source_col
 
int m_move_target_col
 
bool m_is_change_width
 
bool m_is_transposition
 
UINT m_scroll_col
 
UINT m_scroll_row
 
- Protected 属性 继承自 BUI::CScrollAreaUI
int m_wheel_speed
 
int m_bar_size
 
CScrollBarUIm_scroll_hor
 
CScrollBarUIm_scroll_ver
 
AlignmentStyle m_hor_bar_align
 
AlignmentStyle m_ver_bar_align
 
BOOL m_is_forbid_hor
 
BOOL m_is_forbid_ver
 
BOOL m_is_display_bar_when_mouse_enters
 
CNodeDataLists m_nodelist_when_empty
 
std::vector< GColorm_back_interval_colors
 
- Protected 属性 继承自 BUI::CControlUI
IEventHandlerm_event_handler
 
ICommitTargetm_commit_target
 
BeString m_text
 
BeString m_name_skin_module
 
BeString m_name_skin_style
 
BeString m_capture_save_file
 
BeString m_text_notes
 
Location m_locationinfo
 
POINT m_point_origin
 
uint64_t m_flags_ctrl
 
RECT m_rect_begin_track
 
RECT m_rect_clip
 
GFontm_font
 
CursorMouse m_cursor
 
UINT m_border_size
 
ActionList m_action
 
GBrushArray m_bru_fill
 
GBrushArray m_bru_stroke
 
GBrushArray m_bru_text
 
BeString m_text_min_adapter
 
ILayoutm_layout
 
GShadowContain m_shadow_contain
 
ShadowInfom_shadow_text
 
std::map< BeString, std::shared_ptr< GAnimateProperty > > m_anim_all
 
std::shared_ptr< GAnimatePropertyValue< float > > m_anima_fill_opacity
 
std::shared_ptr< GAnimatePropertyValue< float > > m_anima_stroke_opacity
 
GAnimateTransformVector m_anim_trans
 
RoundRectRadius m_round_radius
 
UBYTE m_round_radius_flags
 
MarginInfo m_margin_on_hover
 
FourCode m_draw_style
 
BeString m_text_poptips
 
std::shared_ptr< CControlUIm_pop_box_ui
 
std::shared_ptr< PopControlInfom_pop_attribute
 
std::vector< std::shared_ptr< ILayout > > m_absord_uis
 
ST_Policy m_sig_policy
 
syntax_infom_cmd_ast
 
XMLItemm_save_node
 
UBYTE m_num_key_ctrl
 
UBYTE m_num_key_code
 
UBYTE m_hit_flag
 
UBYTE m_key_down
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 BUI::CControlUI
static void ChangeParent (CControlUI *pThis, CControlUI *pNewpar, CControlUI *pAfterchild)
 
static void ParseShortCutText (const char *text, UINT &vCtrl, UINT &vKey)
 解析快捷键
 
static BeString ConvertShortCutCodeToText (UINT vCtrl, UINT vKey)
 快捷键转换为字符串
 
- Public 属性 继承自 BUI::CControlUI
BeString m_name
 
UINT m_int_id
 
IManageHandlerm_manager
 
CControlUIm_parent
 
CControlUIm_first_child
 
CControlUIm_last_child
 
CControlUIm_next_sibling
 
CControlUIm_prev_sibling
 
CControlUIm_gc_prev_
 
CControlUIm_gc_next_
 
CControlUIm_break_prev_
 
CControlUIm_break_next_
 
RECT m_rect_pos
 
UBYTE m_visible
 全部为0代表可见 bit0: 表示控件自身的可视状态 bit1: 表示父控件的可视状态 bit2: 表示鼠标进入时才有可视状态
 
UBYTE m_enable
 全部为0代表可用 bit0 表示控件自身的可用状态 bit1 表示父控件的禁用状态 bit2: nodecell禁用状态
 
UBYTE m_bk_show_timing
 ShowModel OnNever 从不绘制 OnAlways 一直绘制 OnHighLight 高亮时绘制
 
UBYTE m_border_show_timing
 
- 静态 Protected 成员函数 继承自 BUI::CControlUI
static UBYTE ReturnBitFlag (UBYTE value, UINT bit_pos, BOOL bEnable)
 

构造及析构函数说明

◆ CContainTitleUI()

BUI::CContainTitleUI::CContainTitleUI ( )

◆ ~CContainTitleUI()

BUI::CContainTitleUI::~CContainTitleUI ( )

成员函数说明

◆ AppendColumn()

int BUI::CContainTitleUI::AppendColumn ( std::shared_ptr< TableHeaderNodeCell titleCell)

◆ ChangeThemeColors()

void BUI::CContainTitleUI::ChangeThemeColors ( )
overridevirtual

切换主题色

重载 BUI::CControlUI .

BUI::CTableViewUI , 以及 BUI::CTreeTableViewUI 重载.

◆ ClearColumFilterList()

void BUI::CContainTitleUI::ClearColumFilterList ( )

◆ ClearColumn()

void BUI::CContainTitleUI::ClearColumn ( BOOL  bErase = TRUE)

◆ ColumnCount()

int BUI::CContainTitleUI::ColumnCount ( ) const

◆ DoPaint()

BOOL BUI::CContainTitleUI::DoPaint ( ISurface pSurface,
RECT lpUpdate 
)
overridevirtual

绘制前景

重载 BUI::CControlUI .

BUI::CTableViewUI , 以及 BUI::CTreeTableViewUI 重载.

◆ FindColumnIndexByName()

int BUI::CContainTitleUI::FindColumnIndexByName ( BeString name) const

◆ GetAbsColumn()

TableHeaderNodeCell * BUI::CContainTitleUI::GetAbsColumn ( int  ncol) const
protected

◆ GetColScrollBarTypeID()

UINT BUI::CContainTitleUI::GetColScrollBarTypeID ( ) const

◆ GetColumCellXBound()

BOOL BUI::CContainTitleUI::GetColumCellXBound ( int  col,
int &  x1,
int &  x2 
) const

◆ GetColumn()

TableHeaderNodeCell * BUI::CContainTitleUI::GetColumn ( int  ncol) const

◆ GetColumnAreaRect()

void BUI::CContainTitleUI::GetColumnAreaRect ( int  col,
RECT rc 
)
protected

◆ GetColumnIndexByName()

int BUI::CContainTitleUI::GetColumnIndexByName ( LPCTSTR  szID) const

◆ GetColumPos()

int BUI::CContainTitleUI::GetColumPos ( int  col) const

◆ GetColumWidthSum()

int BUI::CContainTitleUI::GetColumWidthSum ( ) const

◆ GetColWidth()

int BUI::CContainTitleUI::GetColWidth ( UINT  nCol) const

◆ GetFixColumWidth()

int BUI::CContainTitleUI::GetFixColumWidth ( ) const
protected

◆ GetGridLineStyle()

PenType BUI::CContainTitleUI::GetGridLineStyle ( ) const

◆ GetLeadWidth()

int BUI::CContainTitleUI::GetLeadWidth ( BOOL  display = TRUE) const

◆ GetRowScrollBarTypeID()

UINT BUI::CContainTitleUI::GetRowScrollBarTypeID ( ) const

◆ GridLineColor()

GColor BUI::CContainTitleUI::GridLineColor ( ) const

◆ HitTestControl()

CControlUI * BUI::CContainTitleUI::HitTestControl ( POINT  pt)
overridevirtual

根据位置得到最终的定位控件

重载 BUI::CControlUI .

BUI::CTableViewUI , 以及 BUI::CTreeTableViewUI 重载.

◆ InsertColumn()

int BUI::CContainTitleUI::InsertColumn ( int  nCol,
std::shared_ptr< TableHeaderNodeCell titleCell 
)

◆ IsFixColum()

BOOL BUI::CContainTitleUI::IsFixColum ( int  col) const

◆ JumpViewCol()

BOOL BUI::CContainTitleUI::JumpViewCol ( int  index,
BOOL  bLeft 
)

滚动到指定索引列

◆ LayoutAdaptWidth()

int BUI::CContainTitleUI::LayoutAdaptWidth ( int  expH)
overridevirtual

重载 BUI::IControlUI .

BUI::CTableViewUI 重载.

◆ MoveCol()

BOOL BUI::CContainTitleUI::MoveCol ( BOOL  bPrev,
BOOL  bRefresh 
)
protected

◆ MoveColumPos()

void BUI::CContainTitleUI::MoveColumPos ( int  col,
int  ins_col 
)

◆ OnChangeHeaderColWidth()

virtual void BUI::CContainTitleUI::OnChangeHeaderColWidth ( )
virtual

◆ OnControlSize()

void BUI::CContainTitleUI::OnControlSize ( )
overridevirtual

控件尺寸改变时触发

重载 BUI::CControlUI .

BUI::CTableViewUI , 以及 BUI::CTreeTableViewUI 重载.

◆ OnDeleteColumn()

virtual void BUI::CContainTitleUI::OnDeleteColumn ( int  ncol,
int  sum 
)
virtual

◆ OnInsertColumn()

virtual void BUI::CContainTitleUI::OnInsertColumn ( int  ncol,
int  sum 
)
virtual

◆ OnLButtonCliked()

BOOL BUI::CContainTitleUI::OnLButtonCliked ( WPARAM  wParam,
LPARAM  lParam 
)
overridevirtual

◆ OnLButtonDown()

BOOL BUI::CContainTitleUI::OnLButtonDown ( WPARAM  wParam,
LPARAM  lParam 
)
overridevirtual

◆ OnLButtonUp()

BOOL BUI::CContainTitleUI::OnLButtonUp ( WPARAM  wParam,
LPARAM  lParam 
)
overridevirtual

◆ OnMessageHandler()

BOOL BUI::CContainTitleUI::OnMessageHandler ( UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
overridevirtual

◆ OnMouseLeave()

BOOL BUI::CContainTitleUI::OnMouseLeave ( WPARAM  wParam,
LPARAM  lParam 
)
overridevirtual

◆ OnMouseMove()

BOOL BUI::CContainTitleUI::OnMouseMove ( WPARAM  wParam,
LPARAM  lParam 
)
overridevirtual

◆ OnNcHitTest()

BOOL BUI::CContainTitleUI::OnNcHitTest ( POINT  pt)
overridevirtual

重载 BUI::CControlUI .

◆ OnPaintMovingColum()

virtual void BUI::CContainTitleUI::OnPaintMovingColum ( int  ncol,
int  dx,
ISurface pSurface,
RECT lpUpdate 
)
virtual

◆ OnParseItemData()

void BUI::CContainTitleUI::OnParseItemData ( XMLItem pNode)
overridevirtual

解析xml文件对应的数据

重载 BUI::CControlUI .

BUI::CTableViewUI , 以及 BUI::CTreeTableViewUI 重载.

◆ OnReLayout()

virtual void BUI::CContainTitleUI::OnReLayout ( )
virtual

◆ OnSortColum()

virtual void BUI::CContainTitleUI::OnSortColum ( int  ncol,
OrderByType  ordertype,
DataType  sortType,
BOOL  bNoCase 
)
virtual

BUI::CTableViewUI 重载.

◆ PtInColumn()

int BUI::CContainTitleUI::PtInColumn ( int  x,
int  y 
)
protected

◆ PtInTargetColumn()

int BUI::CContainTitleUI::PtInTargetColumn ( int  x,
int  y 
)
protected

◆ PtInTitle()

BOOL BUI::CContainTitleUI::PtInTitle ( POINT  pt) const
protected

◆ RemoveColum()

void BUI::CContainTitleUI::RemoveColum ( UINT  nCol)

◆ SetColumEditorUI()

void BUI::CContainTitleUI::SetColumEditorUI ( int  nCol,
std::shared_ptr< CControlUI pEditor 
)

◆ SetColumFilterList()

int BUI::CContainTitleUI::SetColumFilterList ( std::vector< int > &  rs)

◆ SetColumnName()

void BUI::CContainTitleUI::SetColumnName ( int  nCol,
LPCTSTR  szID 
)

◆ SetColumns()

int BUI::CContainTitleUI::SetColumns ( std::vector< std::shared_ptr< TableHeaderNodeCell > > &  titlelist)

◆ SetColWidth()

void BUI::CContainTitleUI::SetColWidth ( UINT  nCol,
SizeValue  value 
)

◆ SetEditorUI()

void BUI::CContainTitleUI::SetEditorUI ( std::shared_ptr< CControlUI pEditor)

◆ SetFixColCount()

void BUI::CContainTitleUI::SetFixColCount ( int  c)

◆ SetGridFillMode()

void BUI::CContainTitleUI::SetGridFillMode ( GridFillMode  fillmode)

◆ SetGridLineStyle()

void BUI::CContainTitleUI::SetGridLineStyle ( PenType  penStyle)

◆ SetLeadWidth()

void BUI::CContainTitleUI::SetLeadWidth ( int  nWidth)

◆ SetMovingColor()

void BUI::CContainTitleUI::SetMovingColor ( GColor  cr)

◆ SetTitleFont()

void BUI::CContainTitleUI::SetTitleFont ( GFont font)

◆ SetTitleHeight()

void BUI::CContainTitleUI::SetTitleHeight ( int  h)

◆ ShellAttribute()

void BUI::CContainTitleUI::ShellAttribute ( const BeString szName,
const BeString szText 
)
overridevirtual

命令控制和属性设置接口

szName属性 szText语法格式
title-clear
标题栏清空
值无意义 title-clear="1"
title-height
设置标题栏高度
title-height="30"
title-font
设置标题栏字体
title-font="idname"
fixcol
固定列索引
fixcol="2"
grid-line
网格线风格
取值:solid , dot , dash , dash-dot , dash-dot-dot
grid-type
单元格选中模式
四种模式:行选中,列选中,单元格选中,无选中。取值:row , col, cell, none
grid-colors
网格线颜色
title-back-colors
标题栏背景颜色
title-text-colors
标题栏文本颜色
column-resize-enable
列宽可调整
column-resize-enable="true"

重载 BUI::CControlUI .

BUI::CTableViewUI , 以及 BUI::CTreeTableViewUI 重载.

◆ SwapTitleColum()

void BUI::CContainTitleUI::SwapTitleColum ( int  c1,
int  c2 
)

◆ TextAlign()

UINT BUI::CContainTitleUI::TextAlign ( UINT  nCol) const

◆ TitleHeight()

int BUI::CContainTitleUI::TitleHeight ( BOOL  display = TRUE) const

◆ VisableColumnCount()

int BUI::CContainTitleUI::VisableColumnCount ( ) const

类成员变量说明

◆ m_bru_fill_move

GBrushArray BUI::CContainTitleUI::m_bru_fill_move
protected

◆ m_bru_fill_num

GBrushArray BUI::CContainTitleUI::m_bru_fill_num
protected

◆ m_bru_fill_title

GBrushArray BUI::CContainTitleUI::m_bru_fill_title
protected

◆ m_bru_stroke_grid

GBrushArray BUI::CContainTitleUI::m_bru_stroke_grid
protected

◆ m_bru_text_num

GBrushArray BUI::CContainTitleUI::m_bru_text_num
protected

◆ m_bru_text_title

GBrushArray BUI::CContainTitleUI::m_bru_text_title
protected

◆ m_def_editor_ui

std::shared_ptr<CControlUI> BUI::CContainTitleUI::m_def_editor_ui
protected

◆ m_drag_col_cell

TableHeaderNodeCell* BUI::CContainTitleUI::m_drag_col_cell
protected

◆ m_fix_colum_count

int BUI::CContainTitleUI::m_fix_colum_count
protected

◆ m_font_title

GFont* BUI::CContainTitleUI::m_font_title
protected

◆ m_grid_fill_mode

GridFillMode BUI::CContainTitleUI::m_grid_fill_mode
protected

◆ m_gridline_style

PenType BUI::CContainTitleUI::m_gridline_style
protected

◆ m_highlight_col

int BUI::CContainTitleUI::m_highlight_col
protected

◆ m_is_change_width

bool BUI::CContainTitleUI::m_is_change_width
protected

◆ m_is_transposition

bool BUI::CContainTitleUI::m_is_transposition
protected

◆ m_last_select_col

int BUI::CContainTitleUI::m_last_select_col
protected

◆ m_lead_size

int BUI::CContainTitleUI::m_lead_size
protected

◆ m_move_source_col

int BUI::CContainTitleUI::m_move_source_col
protected

◆ m_move_target_col

int BUI::CContainTitleUI::m_move_target_col
protected

◆ m_scroll_col

UINT BUI::CContainTitleUI::m_scroll_col
protected

◆ m_scroll_row

UINT BUI::CContainTitleUI::m_scroll_row
protected

◆ m_sort_cell

TableHeaderNodeCell* BUI::CContainTitleUI::m_sort_cell
protected

◆ m_title_height

int BUI::CContainTitleUI::m_title_height
protected

◆ m_title_hit

UINT BUI::CContainTitleUI::m_title_hit
protected

◆ m_track_col

int BUI::CContainTitleUI::m_track_col
protected

◆ m_track_pos

int BUI::CContainTitleUI::m_track_pos
protected

◆ m_track_size

int BUI::CContainTitleUI::m_track_size
protected

◆ m_vec_filter_rs

std::vector<int> BUI::CContainTitleUI::m_vec_filter_rs
protected

◆ m_vec_heads

std::vector<std::shared_ptr<TableHeaderNodeCell> > BUI::CContainTitleUI::m_vec_heads
protected
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