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BUI::GShadowContain类 参考

Public 成员函数

 GShadowContain ()
 
 ~GShadowContain ()
 
int AddShadow (int dx, int dy, int blur_x, int blur_y, int spread_x, int spread_y, GColor color, bool inset=false, bool use_color=true)
 
void UpdateShadow (int pos, int dx, int dy, int blur_x, int blur_y, int spread_x, int spread_y, GColor color, bool inset=false, bool use_color=true)
 
void RemoveShadow (int pos)
 
void ClearShadow ()
 
void CloneFrom (GShadowContain *other)
 
void DrawShadow (ISurface *surface, const PathTransInfo &pathinfo, bool inset)
 
BOOL IsShadowCount (bool inset) const
 
int Count () const
 
ShadowInfoGetShadows (int len)
 
void ShowShadow (BOOL show)
 
RECT GetShadowRect (const RECT &rc) const
 

构造及析构函数说明

◆ GShadowContain()

BUI::GShadowContain::GShadowContain ( )

◆ ~GShadowContain()

BUI::GShadowContain::~GShadowContain ( )

成员函数说明

◆ AddShadow()

int BUI::GShadowContain::AddShadow ( int  dx,
int  dy,
int  blur_x,
int  blur_y,
int  spread_x,
int  spread_y,
GColor  color,
bool  inset = false,
bool  use_color = true 
)

◆ ClearShadow()

void BUI::GShadowContain::ClearShadow ( )

◆ CloneFrom()

void BUI::GShadowContain::CloneFrom ( GShadowContain other)

◆ Count()

int BUI::GShadowContain::Count ( ) const

◆ DrawShadow()

void BUI::GShadowContain::DrawShadow ( ISurface surface,
const PathTransInfo pathinfo,
bool  inset 
)

◆ GetShadowRect()

RECT BUI::GShadowContain::GetShadowRect ( const RECT rc) const

◆ GetShadows()

ShadowInfo * BUI::GShadowContain::GetShadows ( int  len)

◆ IsShadowCount()

BOOL BUI::GShadowContain::IsShadowCount ( bool  inset) const

◆ RemoveShadow()

void BUI::GShadowContain::RemoveShadow ( int  pos)

◆ ShowShadow()

void BUI::GShadowContain::ShowShadow ( BOOL  show)

◆ UpdateShadow()

void BUI::GShadowContain::UpdateShadow ( int  pos,
int  dx,
int  dy,
int  blur_x,
int  blur_y,
int  spread_x,
int  spread_y,
GColor  color,
bool  inset = false,
bool  use_color = true 
)
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