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CBlueUI
C++ 跨平台跨框架的数据可视化工具
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SVG TextPath 更多...
类 BUI::GSvgShapeText 继承关系图:Public 成员函数 | |
| GSvgShapeText () | |
| virtual | ~GSvgShapeText () |
| void | OnParser (XMLItemA *node) |
| 从xml节点,解析结构接口 | |
| bool | IsHasAnimate () override |
| 是否包含动画属性 | |
| void | OnAttribute (const char *name, const char *value) |
| void | OnDrawShape (GSvgRenderer &ren, Transform2d m, RECT rcBox, float alpha, float time) override |
Public 成员函数 继承自 BUI::GSvgShape | |
| GSvgShape () | |
| virtual | ~GSvgShape () |
| void | AddStyle (std::shared_ptr< GSvgShapeStyle > style) |
| void | OnParserAnimTrans (XMLItemA *node) |
| void | OnDraw (GSvgRenderer &ren, Transform2d m, RECT rcBox, float alpha, float time) override |
| 渲染-虚函数接口 | |
| bool | IsHasAnimate () override |
| 是否包含动画属性 | |
| virtual void | OnDrawShape (GSvgRenderer &ren, Transform2d m, RECT rcBox, float alpha, float time) |
| virtual void | GetPath (GPathStorage &path, Transform2d m, float time) |
Public 成员函数 继承自 BUI::GSvgBase | |
| GSvgBase () | |
| virtual | ~GSvgBase () |
| void | InsertChild (GSvgBase *pNewChild, GSvgBase *pPrev) |
| 插入新的节点 | |
| bool | RemoveChild (GSvgBase *pChild) |
| 删除子节点 | |
| virtual bool | IsHasAnimate () |
| 是否包含动画属性 | |
| virtual void | OnParser (XMLItemA *node) |
| 从xml节点,解析结构接口 | |
| virtual void | OnDraw (GSvgRenderer &ren, Transform2d m, RECT rcBox, float alpha, float time) |
| 渲染-虚函数接口 | |
Public 属性 | |
| float | m_x |
| float | m_y |
| float | m_dx |
| float | m_dy |
| std::shared_ptr< GAnimatePropertyValue< float > > | m_anim_x |
| std::shared_ptr< GAnimatePropertyValue< float > > | m_anim_y |
| std::shared_ptr< GAnimatePropertyValue< float > > | m_anim_dx |
| std::shared_ptr< GAnimatePropertyValue< float > > | m_anim_dy |
| BeString | m_text |
| RECT | m_rcBoxShape |
| GFont * | m_font |
| BeStringA | m_font_name |
| UINT | m_font_weight |
| UINT | m_text_align |
| int | m_font_height |
Public 属性 继承自 BUI::GSvgShape | |
| Transform2d | m_matrix |
| Transform2d | m_matrix_animate |
| GPathStorage | m_path |
| std::shared_ptr< GSvgShape > | m_clip_node |
| std::shared_ptr< GSvgShapeStyle > | m_styles |
| std::vector< std::shared_ptr< GAnimateTransform > > | m_anim_transforms |
Public 属性 继承自 BUI::GSvgBase | |
| BeStringA | m_keyName |
| BeStringA | m_textid |
| BeStringA | m_title |
| GSvgBase * | m_parent |
| GSvgBase * | m_first_child |
| GSvgBase * | m_last_child |
| GSvgBase * | m_next_sibling |
| GSvgBase * | m_prev_sibling |
| BOOL | m_isNoRender |
SVG TextPath
| BUI::GSvgShapeText::GSvgShapeText | ( | ) |
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virtual |
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overridevirtual |
是否包含动画属性
重载 BUI::GSvgShape .
| void BUI::GSvgShapeText::OnAttribute | ( | const char * | name, |
| const char * | value | ||
| ) |
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overridevirtual |
重载 BUI::GSvgShape .
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virtual |
从xml节点,解析结构接口
重载 BUI::GSvgBase .
| std::shared_ptr<GAnimatePropertyValue<float> > BUI::GSvgShapeText::m_anim_dx |
| std::shared_ptr<GAnimatePropertyValue<float> > BUI::GSvgShapeText::m_anim_dy |
| std::shared_ptr<GAnimatePropertyValue<float> > BUI::GSvgShapeText::m_anim_x |
| std::shared_ptr<GAnimatePropertyValue<float> > BUI::GSvgShapeText::m_anim_y |
| float BUI::GSvgShapeText::m_dx |
| float BUI::GSvgShapeText::m_dy |
| GFont* BUI::GSvgShapeText::m_font |
| int BUI::GSvgShapeText::m_font_height |
| BeStringA BUI::GSvgShapeText::m_font_name |
| UINT BUI::GSvgShapeText::m_font_weight |
| RECT BUI::GSvgShapeText::m_rcBoxShape |
| BeString BUI::GSvgShapeText::m_text |
| UINT BUI::GSvgShapeText::m_text_align |
| float BUI::GSvgShapeText::m_x |
| float BUI::GSvgShapeText::m_y |