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C++ 跨平台跨框架的数据可视化工具
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BUI::CNodeDataLegendMark类 参考

mark标记 更多...

+ 类 BUI::CNodeDataLegendMark 继承关系图:

Public 成员函数

 CNodeDataLegendMark ()
 
 ~CNodeDataLegendMark ()
 
void OnDrawNodeData (ISurface *pSurface, int paintState, RECT rcCell, COLORREF textColor, UINT textAlignFlag, PathTransInfo *clipborderpath=NULL) override
 
void ShellNodeDataAttribute (const BeString &szName, const BeString &szText) override
 
- Public 成员函数 继承自 BUI::GStyleMarkShape
 GStyleMarkShape ()
 
 ~GStyleMarkShape ()
 
void SetMarkStyle (TypeMarkShape style)
 
void SetMarkSize (double marksize)
 
void SetMarkColor (COLORREF color)
 
TypeMarkShape GetMarkStyle () const
 
double GetMarkSize () const
 
COLORREF GetMarkColor () const
 
void OnPaintMarkShape (ISurface *pSurface, int cx, int cy, const RECT &rcDiagram, RECT *rcClip)
 
void OnPaintMarkShape (ISurface *pSurface, int cx, int cy, int size, const RECT &rcDiagram, RECT *rcClip)
 
BOOL OnPtInMarkShape (POINT pt, int cx, int cy)
 
void ShellMarkAttribute (const BeString &szName, const BeString &szText)
 
- Public 成员函数 继承自 BUI::CNodeData
 CNodeData ()
 
virtual ~CNodeData ()
 
virtual int ChildCounts ()
 
virtual std::shared_ptr< CNodeDataGetChildNode (int pos)
 
virtual void OnDrawNodeData (ISurface *pSurface, int paintState, RECT rcCell, COLORREF textColor, UINT align, PathTransInfo *clipborderpath=NULL)
 
virtual void GetPrintText (BasicStringBufferA &str)
 获得打印字符串
 
virtual void NodeDataToEditor (BeString &str)
 传入编辑器显示的文本. node --> editor
 
virtual void EditorToNodeData (const BeString &str)
 接收编辑器传来的数据. editor --> node
 
virtual int Compare (LPCTSTR text, BOOL ignore_case=FALSE)
 比较内容文本
 
virtual void GetValueData (DataType type, ValuePack &sortData)
 获取数据值,也可用于排序
 
virtual void SetElementLayout (int w, int h, SizeMode stw, SizeMode sth)
 设置布局信息
 
virtual void GetElementLayout (ElementLayout &ele)
 获得布局信息
 
virtual UINT GetNodeAdaptWidth (const GFont *font)
 获得布局自适应宽度
 
virtual UINT GetNodeAdaptHeight (const GFont *font)
 
virtual void OnSaveConfigSetting (XMLItem *node)
 保存控件属性
 
virtual void OnParseNodeData (XMLItem *pNode, CControlUI *parent)
 
virtual void ShellNodeDataAttribute (const BeString &szName, const BeString &szText)
 
virtual void SetClipRect (RECT &rc)
 设置可视化区域
 
virtual void OnTranslateLanguage ()
 翻译
 
virtual CControlUIHitTestCellControl (POINT pt)
 定位控件
 
virtual CControlUIFindCellControl (LPCTSTR name)
 
virtual BOOL AddChildNodeData (std::shared_ptr< CNodeData > valuedata)
 添加子node
 
virtual BOOL InsertChildNodeData (int pos, std::shared_ptr< CNodeData > valuedata)
 
virtual BOOL RemoveChildNodeData (int pos)
 
void StorageNodeAdaptWidth (UINT size)
 
void StorageNodeAdaptHeight (UINT size)
 
void DrawNodeTextW (ISurface *pSurface, int paintState, RECT rcCell, COLORREF textColor, UINT align, LPCWSTR text, int length)
 
void DrawNodeTextA (ISurface *pSurface, int paintState, RECT rcCell, COLORREF textColor, UINT align, LPCSTR text, int length)
 
void OnSummitTarget (FourCode four_code, LPCTSTR data) override
 对象之间传递数据的提交操作
 
- Public 成员函数 继承自 BUI::ICommitTarget
 ICommitTarget ()
 
virtual ~ICommitTarget ()
 
virtual void OnSummitTarget (FourCode four_code, LPCTSTR data)
 对象之间传递数据的提交操作
 

额外继承的成员函数

- 静态 Public 成员函数 继承自 BUI::GStyleMarkShape
static void PaintMarkShape (ISurface *pSurface, int cx, int cy, TypeMarkShape style, int size, COLORREF color, const RECT &rcDiagram, RECT *rcClip)
 
static void PaintMarkShapeBorder (ISurface *pSurface, int cx, int cy, TypeMarkShape style, int marksize, int bordersize, COLORREF color, const RECT &rcDiagram, RECT *rcClip)
 
static BOOL PtInMarkShape (POINT pt, int cx, int cy, TypeMarkShape style, int size)
 
- Protected 属性 继承自 BUI::GStyleMarkShape
TypeMarkShape m_markStyle
 
double m_nMarkSize
 
COLORREF m_MarkColor
 
COLORREF m_MarkSelColor
 
- Protected 属性 继承自 BUI::CNodeData
std::shared_ptr< ElementLayoutm_obj_layout
 

详细描述

mark标记

构造及析构函数说明

◆ CNodeDataLegendMark()

BUI::CNodeDataLegendMark::CNodeDataLegendMark ( )

◆ ~CNodeDataLegendMark()

BUI::CNodeDataLegendMark::~CNodeDataLegendMark ( )

成员函数说明

◆ OnDrawNodeData()

void BUI::CNodeDataLegendMark::OnDrawNodeData ( ISurface pSurface,
int  paintState,
RECT  rcCell,
COLORREF  textColor,
UINT  textAlignFlag,
PathTransInfo clipborderpath = NULL 
)
overridevirtual

重载 BUI::CNodeData .

◆ ShellNodeDataAttribute()

void BUI::CNodeDataLegendMark::ShellNodeDataAttribute ( const BeString szName,
const BeString szText 
)
overridevirtual

重载 BUI::CNodeData .

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