CBlueUI  
C++ 跨平台跨框架的数据可视化工具
载入中...
搜索中...
未找到
BUI::CNodeDataLegendMark类 参考

mark标记 更多...

类 BUI::CNodeDataLegendMark 继承关系图:

Public 成员函数

 CNodeDataLegendMark ()
 ~CNodeDataLegendMark ()
void OnDrawNodeData (ISurface *surface, int paint_state, RECT rc_cell, const GColor &color_text, UINT text_align, PathTransInfo *clip_path=NULL) override
void ShellNodeDataAttribute (const BeString &str_name, const BeString &str_value) override
Public 成员函数 继承自 BUI::GStyleMarkShape
 GStyleMarkShape ()
 ~GStyleMarkShape ()
void SetMarkStyle (TypeMarkShape style)
void SetMarkSize (double mark_size)
void SetMarkColor (const GColor &color)
TypeMarkShape GetMarkStyle () const
double GetMarkSize () const
GColor GetMarkColor () const
void OnPaintMarkShape (ISurface *surface, int cx, int cy, const RECT &rc_diagram, RECT *rc_clip)
void OnPaintMarkShape (ISurface *surface, int cx, int cy, int size, const RECT &rc_diagram, RECT *rc_clip)
BOOL OnPtInMarkShape (POINT pt, int cx, int cy)
void ShellMarkAttribute (const BeString &str_name, const BeString &str_value)
Public 成员函数 继承自 BUI::CNodeData
 CNodeData ()
virtual ~CNodeData ()
virtual int ChildCounts ()
virtual std::shared_ptr< CNodeDataGetChildNode (int pos)
virtual void GetPrintText (BasicStringBufferA &str)
 获得打印字符串
virtual void NodeDataToEditor (BeString &str)
 传入编辑器显示的文本. node --> editor
virtual void EditorToNodeData (const BeString &str)
 接收编辑器传来的数据. editor --> node
virtual int Compare (LPCTSTR text, BOOL ignore_case=FALSE)
 比较内容文本
virtual void GetValueData (DataType type, ValuePack &sort_data)
 获取数据值,也可用于排序
virtual void SetElementLayout (int w, int h, LayoutMode mw, LayoutMode mh)
 设置布局信息
virtual void GetElementLayout (ElementLayout &ele)
 获得布局信息
virtual UINT GetNodeAdaptWidth (const GFont *font)
 获得布局自适应宽度
virtual UINT GetNodeAdaptHeight (const GFont *font)
virtual void OnSaveConfigSetting (XMLItem *node)
 保存控件属性
virtual void OnParseNodeData (XMLItem *node, CControlUI *parent)
virtual void SetClipRect (RECT &rc)
 设置可视化区域
virtual void OnTranslateLanguage ()
 翻译
virtual CControlUIHitTestCellControl (POINT pt)
 定位控件
virtual CControlUIFindCellControl (LPCTSTR name)
virtual BOOL AddChildNodeData (std::shared_ptr< CNodeData > valuedata)
 添加子node
virtual BOOL InsertChildNodeData (int pos, std::shared_ptr< CNodeData > valuedata)
virtual BOOL RemoveChildNodeData (int pos)
SIZE GetElementLayoutSize (ElementLayout &ele, int par_w, int par_h, const GFont *font)
void StorageNodeAdaptWidth (UINT size)
void StorageNodeAdaptHeight (UINT size)
void DrawNodeTextW (ISurface *surface, int paint_state, RECT rc_cell, const GColor &color_text, UINT text_align, LPCWSTR text, int length)
void DrawNodeTextA (ISurface *surface, int paint_state, RECT rc_cell, const GColor &color_text, UINT text_align, LPCSTR text, int length)
void OnSummitTarget (FourCode four_code, LPCTSTR data) override
 对象之间传递数据的提交操作
Public 成员函数 继承自 BUI::ICommitTarget
 ICommitTarget ()
virtual ~ICommitTarget ()

额外继承的成员函数

静态 Public 成员函数 继承自 BUI::GStyleMarkShape
static void PaintMarkShape (ISurface *surface, int cx, int cy, TypeMarkShape style, int size, const GColor &color, const RECT &rc_diagram, RECT *rc_clip)
static void PaintMarkShapeBorder (ISurface *surface, int cx, int cy, TypeMarkShape style, int mark_size, int border_size, const GColor &color, const RECT &rc_diagram, RECT *rc_clip)
static BOOL PtInMarkShape (POINT pt, int cx, int cy, TypeMarkShape style, int size)
Protected 属性 继承自 BUI::GStyleMarkShape
TypeMarkShape m_mark_style
double m_mark_size
GColor m_mark_color
GColor m_mark_sel_color
Protected 属性 继承自 BUI::CNodeData
std::shared_ptr< ElementLayoutm_obj_layout

详细描述

mark标记

构造及析构函数说明

◆ CNodeDataLegendMark()

BUI::CNodeDataLegendMark::CNodeDataLegendMark ( )

◆ ~CNodeDataLegendMark()

BUI::CNodeDataLegendMark::~CNodeDataLegendMark ( )

成员函数说明

◆ OnDrawNodeData()

void BUI::CNodeDataLegendMark::OnDrawNodeData ( ISurface * surface,
int paint_state,
RECT rc_cell,
const GColor & color_text,
UINT text_align,
PathTransInfo * clip_path = NULL )
overridevirtual

重载 BUI::CNodeData .

◆ ShellNodeDataAttribute()

void BUI::CNodeDataLegendMark::ShellNodeDataAttribute ( const BeString & str_name,
const BeString & str_value )
overridevirtual

重载 BUI::CNodeData .

鄂公网安备42018502007752 鄂ICP备2024082886
Copyright © 2026 · CBlueStudio 版权所有