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BUI::CNodeDataDouble类 参考
+ 类 BUI::CNodeDataDouble 继承关系图:

Public 成员函数

 CNodeDataDouble (double value=0.0)
 
virtual ~CNodeDataDouble ()
 
void SetValue (double value)
 
void OnDrawNodeData (ISurface *pSurface, int paintState, RECT rcCell, COLORREF textColor, UINT textAlignFlag, PathTransInfo *clipborderpath=NULL) override
 
void GetPrintText (BasicStringBufferA &str) override
 获得打印字符串
 
void NodeDataToEditor (BeString &str) override
 传入编辑器显示的文本. node --> editor
 
void EditorToNodeData (const BeString &str) override
 接收编辑器传来的数据. editor --> node
 
void GetValueData (DataType type, ValuePack &sortData) override
 获取数据值,也可用于排序
 
void ShellNodeDataAttribute (const BeString &szName, const BeString &szText) override
 
- Public 成员函数 继承自 BUI::CNodeDataIconPrefix
 CNodeDataIconPrefix ()
 
 CNodeDataIconPrefix (GImageIconInfo *normal, COLORREF color)
 
virtual ~CNodeDataIconPrefix ()
 
void SetTextStyle (GImageIconInfo *normal, COLORREF color)
 
void SetFont (GFont *font)
 
void ShellNodeDataAttribute (const BeString &szName, const BeString &szText) override
 
- Public 成员函数 继承自 BUI::CNodeData
 CNodeData ()
 
virtual ~CNodeData ()
 
virtual int ChildCounts ()
 
virtual std::shared_ptr< CNodeDataGetChildNode (int pos)
 
virtual void OnDrawNodeData (ISurface *pSurface, int paintState, RECT rcCell, COLORREF textColor, UINT align, PathTransInfo *clipborderpath=NULL)
 
virtual void GetPrintText (BasicStringBufferA &str)
 获得打印字符串
 
virtual void NodeDataToEditor (BeString &str)
 传入编辑器显示的文本. node --> editor
 
virtual void EditorToNodeData (const BeString &str)
 接收编辑器传来的数据. editor --> node
 
virtual int Compare (LPCTSTR text, BOOL ignore_case=FALSE)
 比较内容文本
 
virtual void GetValueData (DataType type, ValuePack &sortData)
 获取数据值,也可用于排序
 
virtual void SetElementLayout (int w, int h, SizeMode stw, SizeMode sth)
 设置布局信息
 
virtual void GetElementLayout (ElementLayout &ele)
 获得布局信息
 
virtual UINT GetNodeAdaptWidth (const GFont *font)
 获得布局自适应宽度
 
virtual UINT GetNodeAdaptHeight (const GFont *font)
 
virtual void OnSaveConfigSetting (XMLItem *node)
 保存控件属性
 
virtual void OnParseNodeData (XMLItem *pNode, CControlUI *parent)
 
virtual void ShellNodeDataAttribute (const BeString &szName, const BeString &szText)
 
virtual void SetClipRect (RECT &rc)
 设置可视化区域
 
virtual void OnTranslateLanguage ()
 翻译
 
virtual CControlUIHitTestCellControl (POINT pt)
 定位控件
 
virtual CControlUIFindCellControl (LPCTSTR name)
 
virtual BOOL AddChildNodeData (std::shared_ptr< CNodeData > valuedata)
 添加子node
 
virtual BOOL InsertChildNodeData (int pos, std::shared_ptr< CNodeData > valuedata)
 
virtual BOOL RemoveChildNodeData (int pos)
 
void StorageNodeAdaptWidth (UINT size)
 
void StorageNodeAdaptHeight (UINT size)
 
void DrawNodeTextW (ISurface *pSurface, int paintState, RECT rcCell, COLORREF textColor, UINT align, LPCWSTR text, int length)
 
void DrawNodeTextA (ISurface *pSurface, int paintState, RECT rcCell, COLORREF textColor, UINT align, LPCSTR text, int length)
 
void OnSummitTarget (FourCode four_code, LPCTSTR data) override
 对象之间传递数据的提交操作
 
- Public 成员函数 继承自 BUI::ICommitTarget
 ICommitTarget ()
 
virtual ~ICommitTarget ()
 
virtual void OnSummitTarget (FourCode four_code, LPCTSTR data)
 对象之间传递数据的提交操作
 

Public 属性

double m_value
 

额外继承的成员函数

- Protected 成员函数 继承自 BUI::CNodeDataIconPrefix
void DrawPrefixText (ISurface *pSurface, RECT rcCell, COLORREF textColor, UINT textAlignFlag, LPCTSTR text, int length, PathTransInfo *clipborderpath=NULL)
 
- Protected 属性 继承自 BUI::CNodeDataIconPrefix
GImageIconInfom_image
 
COLORREF m_textUserColor
 
GFontm_font
 
- Protected 属性 继承自 BUI::CNodeData
std::shared_ptr< ElementLayoutm_obj_layout
 

构造及析构函数说明

◆ CNodeDataDouble()

BUI::CNodeDataDouble::CNodeDataDouble ( double  value = 0.0)

◆ ~CNodeDataDouble()

virtual BUI::CNodeDataDouble::~CNodeDataDouble ( )
virtual

成员函数说明

◆ EditorToNodeData()

void BUI::CNodeDataDouble::EditorToNodeData ( const BeString str)
overridevirtual

接收编辑器传来的数据. editor --> node

重载 BUI::CNodeData .

◆ GetPrintText()

void BUI::CNodeDataDouble::GetPrintText ( BasicStringBufferA str)
overridevirtual

获得打印字符串

重载 BUI::CNodeData .

◆ GetValueData()

void BUI::CNodeDataDouble::GetValueData ( DataType  type,
ValuePack sortData 
)
overridevirtual

获取数据值,也可用于排序

重载 BUI::CNodeData .

◆ NodeDataToEditor()

void BUI::CNodeDataDouble::NodeDataToEditor ( BeString str)
overridevirtual

传入编辑器显示的文本. node --> editor

重载 BUI::CNodeData .

◆ OnDrawNodeData()

void BUI::CNodeDataDouble::OnDrawNodeData ( ISurface pSurface,
int  paintState,
RECT  rcCell,
COLORREF  textColor,
UINT  textAlignFlag,
PathTransInfo clipborderpath = NULL 
)
overridevirtual

◆ SetValue()

void BUI::CNodeDataDouble::SetValue ( double  value)

◆ ShellNodeDataAttribute()

void BUI::CNodeDataDouble::ShellNodeDataAttribute ( const BeString szName,
const BeString szText 
)
overridevirtual

类成员变量说明

◆ m_value

double BUI::CNodeDataDouble::m_value
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