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CBlueUI
C++ 跨平台跨框架的数据可视化工具
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Public 成员函数 | |
| Render3dData () | |
| void | CreateData () |
| 创建数据缓冲区 | |
| void | ClearData (BOOL is_clear_const=FALSE) |
| 清除数据缓冲区 | |
| const Render3dData & | operator= (const Render3dData &other) |
Public 属性 | |
| RECT | rect_viewport |
| int | shader_id |
| GCullFace | cull_face |
| BOOL | is_wireframe |
| int | texture_id [SHADER_TEXTURE_MAX] |
| unsigned int | vertex_stride |
| GVertexMode | vertex_mode |
| std::shared_ptr< VectorBuffer< UnifomBufType > > | buf_const |
| std::shared_ptr< VectorBuffer< VertexBufType > > | buf_vertex |
| std::shared_ptr< VectorBuffer< IndexBufType > > | buf_index |
| std::shared_ptr< IActionNotify > | do_action |
| struct Render3dData * | next |
| struct Render3dData * | prev |
| int | vertex_bytes |
| int | index_bytes |
| int | const_bytes |
| BUI::Render3dData::Render3dData | ( | ) |
| void BUI::Render3dData::CreateData | ( | ) |
创建数据缓冲区
| const Render3dData & BUI::Render3dData::operator= | ( | const Render3dData & | other | ) |
| std::shared_ptr<VectorBuffer<UnifomBufType> > BUI::Render3dData::buf_const |
| std::shared_ptr<VectorBuffer<IndexBufType> > BUI::Render3dData::buf_index |
| std::shared_ptr<VectorBuffer<VertexBufType> > BUI::Render3dData::buf_vertex |
| int BUI::Render3dData::const_bytes |
| GCullFace BUI::Render3dData::cull_face |
| std::shared_ptr<IActionNotify> BUI::Render3dData::do_action |
| int BUI::Render3dData::index_bytes |
| BOOL BUI::Render3dData::is_wireframe |
| struct Render3dData* BUI::Render3dData::next |
| struct Render3dData* BUI::Render3dData::prev |
| RECT BUI::Render3dData::rect_viewport |
| int BUI::Render3dData::shader_id |
| int BUI::Render3dData::texture_id[SHADER_TEXTURE_MAX] |
| int BUI::Render3dData::vertex_bytes |
| GVertexMode BUI::Render3dData::vertex_mode |
| unsigned int BUI::Render3dData::vertex_stride |