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BUI::UIManager类 参考

控件UI管理器,负责消息转发和定位 更多...

+ 类 BUI::UIManager 继承关系图:

Public 成员函数

 UIManager ()
 
virtual ~UIManager ()
 
UINT InitPlatformAdapter (std::shared_ptr< IAdapterPlatform > adapter)
 
IAdapterPlatformGetAdapterPlatform () const
 
void SetHideWhenKillFocus (bool hide)
 
BOOL DestoryManger ()
 释放管理对象占用的资源
 
UINT DoModal ()
 模态化
 
void TipTrack (int x, int y, LPCTSTR lpSz=NULL)
 提示框显示位置 x, y 是相对窗口
 
void TipHide ()
 
void RebuildControls ()
 重建manger上的所有控件
 
void AppendTabFocusControl (CControlUI *pTabFocus)
 将控件追加到到Tab list
 
void RemoveTabFocusControl (CControlUI *pTabFocus)
 将控件删除Tab list
 
void ChangeTabFocusControl (CControlUI *pAfter, CControlUI *pTabFocus)
 变更Tab 顺序
 
BOOL RegisterUIControl (CControlUI *pCtrl)
 注册控件到管理类中
 
BOOL LogoffUIControl (CControlUI *pCtrl)
 注销控件到管理类中
 
BOOL RegisterShortCutControl (CControlUI *pCtrl)
 快捷键控件注册到管理类中
 
BOOL LogoffShortCutControl (CControlUI *pCtrl)
 快捷键控件注销到管理类中
 
SIZE GetRootControlSize () const
 获得第一个控件的尺寸
 
void UpdateLayout ()
 更新布局
 
void OnShowWindow (bool bShow)
 窗口显示状态
 
BOOL OnDrawControls (ISurface *pSurface, RECT *lpValidateRect)
 
BOOL AnimateUIControl (CControlUI *pCtrl, BOOL isAdd)
 将动画控件添加(或删除)到动画列表中
 
BOOL GetAnimRefreshRect (RECT *rc)
 获得动画渲染刷新区域
 
BOOL OnRender ()
 实时渲染
 
BOOL DrawBgControls (ISurface *pSurface, RECT *lpValidateRect, CControlUI *pCtrl)
 
void SetCanvasBuffer (GImage *canvas, RECT *rcArea)
 缓存画面
 
void NeedUpdate (RECT *rc, BOOL bSynch) override
 更新区域
 
BOOL BringTopMost (CControlUI *pCtrol)
 控件的Z-Order最高优先级
 
BOOL BringBottomMost (CControlUI *pCtrol)
 控件的Z-Order最低优先级
 
CControlUISetFocusUI (CControlUI *pFocus)
 指定控件获得输入焦点
 
CControlUIFindContrlByID (UINT nID)
 查找控件
 
CControlUIFindContrlByPoint (POINT pt)
 
CControlUIFindContrlByClassName (LPCTSTR ctrlName)
 
CControlUIFindContrlByClassNameA (const char *ctrlName)
 
CControlUIHitTestControl (POINT pt)
 
CControlUIPopModalControl ()
 
void SetDockHandler (IDockHandler *dockMgr) override
 
ILayoutLayoutBox () override
 
void SetPaintOptions (UINT options) override
 
UINT GetPaintOptions () override
 
void ClientPointToScreen (POINT *pt) override
 
void ScreenPointToClient (POINT *pt) override
 
BOOL IsWindowFullMax () override
 
BOOL SendMsg (UINT message, WPARAM wParam, LPARAM lParam) override
 同步消息
 
BOOL PostMsg (UINT message, WPARAM wParam, LPARAM lParam) override
 异步消息
 
BOOL ToFocusHandler (UINT message, WPARAM wParam, LPARAM lParam) override
 发送到焦点控件
 
BOOL ToHotHandler (UINT message, WPARAM wParam, LPARAM lParam) override
 发送到热点控件
 
BOOL OnMessageHandler (UINT message, WPARAM wParam, LPARAM lParam) override
 消息处理过程
 
void ModifyManagerFlags (UINT style, UINT op=ADD_FLAGS) override
 设置控件扩展风格
 
UINT IsHasManagerFlags (UINT flags) override
 
UINT GetManagerFlags () override
 
SIZE GetManagerWndSize () override
 
- Public 成员函数 继承自 BUI::IManageHandler
 IManageHandler ()
 
virtual ~IManageHandler ()
 
virtual ILayoutLayoutBox ()=0
 
virtual void SetDockHandler (IDockHandler *dockMgr)=0
 
virtual void SetPaintOptions (UINT options)=0
 
virtual UINT GetPaintOptions ()=0
 
virtual void ClientPointToScreen (POINT *pt)=0
 
virtual void ScreenPointToClient (POINT *pt)=0
 
virtual void NeedUpdate (RECT *rc, BOOL bSynch)=0
 
virtual BOOL IsWindowFullMax ()=0
 
virtual BOOL SendMsg (UINT message, WPARAM wParam, LPARAM lParam)=0
 
virtual BOOL PostMsg (UINT message, WPARAM wParam, LPARAM lParam)=0
 
virtual BOOL ToFocusHandler (UINT message, WPARAM wParam, LPARAM lParam)=0
 
virtual BOOL ToHotHandler (UINT message, WPARAM wParam, LPARAM lParam)=0
 
virtual void ModifyManagerFlags (UINT style, UINT op=ADD_FLAGS)=0
 设置控件扩展风格
 
virtual UINT IsHasManagerFlags (UINT flags)=0
 
virtual UINT GetManagerFlags ()=0
 
virtual SIZE GetManagerWndSize ()=0
 
- Public 成员函数 继承自 BUI::IEventHandler
 IEventHandler ()
 
virtual ~IEventHandler ()
 
virtual BOOL OnMessageHandler (UINT message, WPARAM wp, LPARAM lp)
 

静态 Public 成员函数

static void DoRealRender ()
 实时渲染
 
static void SetRealRenderIdleTime (float ms)
 设置实时渲染空闲等待时长
 
static float GetRealRenderIdleTime ()
 获取实时渲染空闲等待时长
 
static int GetFPS ()
 获得渲染速度帧率
 

Protected 属性

std::shared_ptr< IAdapterPlatformm_platform
 
std::vector< CControlUI * > m_vec_top_ctrl
 
std::vector< CControlUI * > m_vec_keybord
 
std::vector< CControlUI * > m_statck_popui
 
std::list< CControlUI * > m_list_tab_focus
 
std::list< CControlUI * > m_list_animate_ui
 
char m_name_id [16]
 
CLayoutBox m_layout_box
 
CControlUIm_ctrl_root
 
CControlUIm_ctrl_hover
 
CControlUIm_ctrl_focus
 
CControlUIm_ctrl_mouse_capture
 
CControlUIm_ctrl_tip_box
 
CControlUIm_ctrl_pop
 
IDockHandlerm_dock
 
UINT m_flags_ex
 
int m_blur_size
 
CursorMouse m_current_cursor
 
UINT m_paint_options
 
ImageDrawInfom_temp_dc
 
UINT m_temp_type
 
CControlUIm_temp_ui
 
GColor m_bk_color
 
RECT m_rect_async [2]
 
int m_async_flag [2]
 
std::atomic< int > m_async_cur
 
std::atomic< int > m_async_buf
 
std::atomic< int > m_async_cur_running
 
GImagem_cache_img
 
RECT m_rect_cache
 
UIManagerm_next
 
UIManagerm_prev
 
AtomicLock m_node_running
 
RECT m_rect_update
 
POINT m_drag_pt
 
RECT m_drag_rc
 
SIZE m_init_size
 
BOOL m_is_can_move
 
bool m_is_hide_when_kill_focus
 
bool m_is_mouse_capture
 
bool m_is_mouse_drop
 
bool m_is_cleaning
 

详细描述

控件UI管理器,负责消息转发和定位

构造及析构函数说明

◆ UIManager()

BUI::UIManager::UIManager ( )

◆ ~UIManager()

virtual BUI::UIManager::~UIManager ( )
virtual

成员函数说明

◆ AnimateUIControl()

BOOL BUI::UIManager::AnimateUIControl ( CControlUI pCtrl,
BOOL  isAdd 
)

将动画控件添加(或删除)到动画列表中

参数
pCtrl:动画控件
isAdd: TRUE(添加),FALSE(删除)

◆ AppendTabFocusControl()

void BUI::UIManager::AppendTabFocusControl ( CControlUI pTabFocus)

将控件追加到到Tab list

◆ BringBottomMost()

BOOL BUI::UIManager::BringBottomMost ( CControlUI pCtrol)

控件的Z-Order最低优先级

◆ BringTopMost()

BOOL BUI::UIManager::BringTopMost ( CControlUI pCtrol)

控件的Z-Order最高优先级

◆ ChangeTabFocusControl()

void BUI::UIManager::ChangeTabFocusControl ( CControlUI pAfter,
CControlUI pTabFocus 
)

变更Tab 顺序

◆ ClientPointToScreen()

void BUI::UIManager::ClientPointToScreen ( POINT pt)
overridevirtual

实现了 BUI::IManageHandler.

◆ DestoryManger()

BOOL BUI::UIManager::DestoryManger ( )

释放管理对象占用的资源

◆ DoModal()

UINT BUI::UIManager::DoModal ( )

模态化

◆ DoRealRender()

static void BUI::UIManager::DoRealRender ( )
static

实时渲染

◆ DrawBgControls()

BOOL BUI::UIManager::DrawBgControls ( ISurface pSurface,
RECT lpValidateRect,
CControlUI pCtrl 
)

◆ FindContrlByClassName()

CControlUI * BUI::UIManager::FindContrlByClassName ( LPCTSTR  ctrlName)

◆ FindContrlByClassNameA()

CControlUI * BUI::UIManager::FindContrlByClassNameA ( const char *  ctrlName)

◆ FindContrlByID()

CControlUI * BUI::UIManager::FindContrlByID ( UINT  nID)

查找控件

◆ FindContrlByPoint()

CControlUI * BUI::UIManager::FindContrlByPoint ( POINT  pt)

◆ GetAdapterPlatform()

IAdapterPlatform * BUI::UIManager::GetAdapterPlatform ( ) const

◆ GetAnimRefreshRect()

BOOL BUI::UIManager::GetAnimRefreshRect ( RECT rc)

获得动画渲染刷新区域

◆ GetFPS()

static int BUI::UIManager::GetFPS ( )
static

获得渲染速度帧率

◆ GetManagerFlags()

UINT BUI::UIManager::GetManagerFlags ( )
overridevirtual

实现了 BUI::IManageHandler.

◆ GetManagerWndSize()

SIZE BUI::UIManager::GetManagerWndSize ( )
overridevirtual

实现了 BUI::IManageHandler.

◆ GetPaintOptions()

UINT BUI::UIManager::GetPaintOptions ( )
overridevirtual

实现了 BUI::IManageHandler.

◆ GetRealRenderIdleTime()

static float BUI::UIManager::GetRealRenderIdleTime ( )
static

获取实时渲染空闲等待时长

◆ GetRootControlSize()

SIZE BUI::UIManager::GetRootControlSize ( ) const

获得第一个控件的尺寸

◆ HitTestControl()

CControlUI * BUI::UIManager::HitTestControl ( POINT  pt)

◆ InitPlatformAdapter()

UINT BUI::UIManager::InitPlatformAdapter ( std::shared_ptr< IAdapterPlatform adapter)

◆ IsHasManagerFlags()

UINT BUI::UIManager::IsHasManagerFlags ( UINT  flags)
overridevirtual

实现了 BUI::IManageHandler.

◆ IsWindowFullMax()

BOOL BUI::UIManager::IsWindowFullMax ( )
overridevirtual

实现了 BUI::IManageHandler.

◆ LayoutBox()

ILayout * BUI::UIManager::LayoutBox ( )
overridevirtual

实现了 BUI::IManageHandler.

◆ LogoffShortCutControl()

BOOL BUI::UIManager::LogoffShortCutControl ( CControlUI pCtrl)

快捷键控件注销到管理类中

◆ LogoffUIControl()

BOOL BUI::UIManager::LogoffUIControl ( CControlUI pCtrl)

注销控件到管理类中

◆ ModifyManagerFlags()

void BUI::UIManager::ModifyManagerFlags ( UINT  style,
UINT  op = ADD_FLAGS 
)
overridevirtual

设置控件扩展风格

参数
styleControlFlag组合值
opADD_FLAGS(添加属性) REMOVE_FLAGS(删除属性)

实现了 BUI::IManageHandler.

◆ NeedUpdate()

void BUI::UIManager::NeedUpdate ( RECT rc,
BOOL  bSynch 
)
overridevirtual

更新区域

实现了 BUI::IManageHandler.

◆ OnDrawControls()

BOOL BUI::UIManager::OnDrawControls ( ISurface pSurface,
RECT lpValidateRect 
)

◆ OnMessageHandler()

BOOL BUI::UIManager::OnMessageHandler ( UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
overridevirtual

消息处理过程

重载 BUI::IEventHandler .

BUI::UIManagerPopDropdown 重载.

◆ OnRender()

BOOL BUI::UIManager::OnRender ( )

实时渲染

◆ OnShowWindow()

void BUI::UIManager::OnShowWindow ( bool  bShow)

窗口显示状态

◆ PopModalControl()

CControlUI * BUI::UIManager::PopModalControl ( )

◆ PostMsg()

BOOL BUI::UIManager::PostMsg ( UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
overridevirtual

异步消息

实现了 BUI::IManageHandler.

◆ RebuildControls()

void BUI::UIManager::RebuildControls ( )

重建manger上的所有控件

◆ RegisterShortCutControl()

BOOL BUI::UIManager::RegisterShortCutControl ( CControlUI pCtrl)

快捷键控件注册到管理类中

◆ RegisterUIControl()

BOOL BUI::UIManager::RegisterUIControl ( CControlUI pCtrl)

注册控件到管理类中

◆ RemoveTabFocusControl()

void BUI::UIManager::RemoveTabFocusControl ( CControlUI pTabFocus)

将控件删除Tab list

◆ ScreenPointToClient()

void BUI::UIManager::ScreenPointToClient ( POINT pt)
overridevirtual

实现了 BUI::IManageHandler.

◆ SendMsg()

BOOL BUI::UIManager::SendMsg ( UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
overridevirtual

同步消息

实现了 BUI::IManageHandler.

◆ SetCanvasBuffer()

void BUI::UIManager::SetCanvasBuffer ( GImage canvas,
RECT rcArea 
)

缓存画面

◆ SetDockHandler()

void BUI::UIManager::SetDockHandler ( IDockHandler dockMgr)
overridevirtual

实现了 BUI::IManageHandler.

◆ SetFocusUI()

CControlUI * BUI::UIManager::SetFocusUI ( CControlUI pFocus)

指定控件获得输入焦点

◆ SetHideWhenKillFocus()

void BUI::UIManager::SetHideWhenKillFocus ( bool  hide)

◆ SetPaintOptions()

void BUI::UIManager::SetPaintOptions ( UINT  options)
overridevirtual

实现了 BUI::IManageHandler.

◆ SetRealRenderIdleTime()

static void BUI::UIManager::SetRealRenderIdleTime ( float  ms)
static

设置实时渲染空闲等待时长

◆ TipHide()

void BUI::UIManager::TipHide ( )

◆ TipTrack()

void BUI::UIManager::TipTrack ( int  x,
int  y,
LPCTSTR  lpSz = NULL 
)

提示框显示位置 x, y 是相对窗口

◆ ToFocusHandler()

BOOL BUI::UIManager::ToFocusHandler ( UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
overridevirtual

发送到焦点控件

实现了 BUI::IManageHandler.

◆ ToHotHandler()

BOOL BUI::UIManager::ToHotHandler ( UINT  message,
WPARAM  wParam,
LPARAM  lParam 
)
overridevirtual

发送到热点控件

实现了 BUI::IManageHandler.

◆ UpdateLayout()

void BUI::UIManager::UpdateLayout ( )

更新布局

类成员变量说明

◆ m_async_buf

std::atomic<int> BUI::UIManager::m_async_buf
protected

◆ m_async_cur

std::atomic<int> BUI::UIManager::m_async_cur
protected

◆ m_async_cur_running

std::atomic<int> BUI::UIManager::m_async_cur_running
protected

◆ m_async_flag

int BUI::UIManager::m_async_flag[2]
protected

◆ m_bk_color

GColor BUI::UIManager::m_bk_color
protected

◆ m_blur_size

int BUI::UIManager::m_blur_size
protected

◆ m_cache_img

GImage* BUI::UIManager::m_cache_img
protected

◆ m_ctrl_focus

CControlUI* BUI::UIManager::m_ctrl_focus
protected

◆ m_ctrl_hover

CControlUI* BUI::UIManager::m_ctrl_hover
protected

◆ m_ctrl_mouse_capture

CControlUI* BUI::UIManager::m_ctrl_mouse_capture
protected

◆ m_ctrl_pop

CControlUI* BUI::UIManager::m_ctrl_pop
protected

◆ m_ctrl_root

CControlUI* BUI::UIManager::m_ctrl_root
protected

◆ m_ctrl_tip_box

CControlUI* BUI::UIManager::m_ctrl_tip_box
protected

◆ m_current_cursor

CursorMouse BUI::UIManager::m_current_cursor
protected

◆ m_dock

IDockHandler* BUI::UIManager::m_dock
protected

◆ m_drag_pt

POINT BUI::UIManager::m_drag_pt
protected

◆ m_drag_rc

RECT BUI::UIManager::m_drag_rc
protected

◆ m_flags_ex

UINT BUI::UIManager::m_flags_ex
protected

◆ m_init_size

SIZE BUI::UIManager::m_init_size
protected

◆ m_is_can_move

BOOL BUI::UIManager::m_is_can_move
protected

◆ m_is_cleaning

bool BUI::UIManager::m_is_cleaning
protected

◆ m_is_hide_when_kill_focus

bool BUI::UIManager::m_is_hide_when_kill_focus
protected

◆ m_is_mouse_capture

bool BUI::UIManager::m_is_mouse_capture
protected

◆ m_is_mouse_drop

bool BUI::UIManager::m_is_mouse_drop
protected

◆ m_layout_box

CLayoutBox BUI::UIManager::m_layout_box
protected

◆ m_list_animate_ui

std::list<CControlUI*> BUI::UIManager::m_list_animate_ui
protected

◆ m_list_tab_focus

std::list<CControlUI*> BUI::UIManager::m_list_tab_focus
protected

◆ m_name_id

char BUI::UIManager::m_name_id[16]
protected

◆ m_next

UIManager* BUI::UIManager::m_next
protected

◆ m_node_running

AtomicLock BUI::UIManager::m_node_running
protected

◆ m_paint_options

UINT BUI::UIManager::m_paint_options
protected

◆ m_platform

std::shared_ptr<IAdapterPlatform> BUI::UIManager::m_platform
protected

◆ m_prev

UIManager* BUI::UIManager::m_prev
protected

◆ m_rect_async

RECT BUI::UIManager::m_rect_async[2]
protected

◆ m_rect_cache

RECT BUI::UIManager::m_rect_cache
protected

◆ m_rect_update

RECT BUI::UIManager::m_rect_update
protected

◆ m_statck_popui

std::vector<CControlUI*> BUI::UIManager::m_statck_popui
protected

◆ m_temp_dc

ImageDrawInfo* BUI::UIManager::m_temp_dc
protected

◆ m_temp_type

UINT BUI::UIManager::m_temp_type
protected

◆ m_temp_ui

CControlUI* BUI::UIManager::m_temp_ui
protected

◆ m_vec_keybord

std::vector<CControlUI*> BUI::UIManager::m_vec_keybord
protected

◆ m_vec_top_ctrl

std::vector<CControlUI*> BUI::UIManager::m_vec_top_ctrl
protected
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