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BUI::CCoordinateAffine3d类 参考

笛卡尔3D坐标系 更多...

+ 类 BUI::CCoordinateAffine3d 继承关系图:

Public 成员函数

 CCoordinateAffine3d ()
 
 ~CCoordinateAffine3d ()
 
void SetRotateXYZ (const VecFloat3 &p)
 
void SetLightPosition (const VecFloat3 &p)
 
void SetMatrixCamera (const MatFloat4x4 &m)
 
void SetMatrixModel (const MatFloat4x4 &m)
 
void SetMatrixProjection (const MatFloat4x4 &m)
 
void AppendVSInput (const VSInput &vs)
 
void AppendISInput (UINT idx)
 
VecFloat3 GetVSInputPosition (UINT idx)
 
void ClearVSInput ()
 
void ClearISInput ()
 
void OnCalcAxisPosition (RECT rcDiagram) override
 坐标轴位置时响应事件
 
void OnPaintChartBackground (ISurface *pSurface, RECT *rcClip) override
 
void OnPaintChart (ISurface *pSurface, RECT *rcClip) override
 
- Public 成员函数 继承自 BUI::CChartCoordinate
 CChartCoordinate ()
 
virtual ~CChartCoordinate ()
 
void SetAxisNameText (const BeString &str)
 
const BeStringGetAxisName ()
 
POINT CoordinateCenterPoint () const
 
void SetCoordinateCenterPoint (LONG x, LONG y)
 
VecFloat2 GetPointFromPercent (double xp, double yp) const
 返回百分比坐标
 
void ModifyCoordinateFlags (UINT style, UINT op=ADD_FLAGS)
 
UINT IsHasCoordinateFlags (UINT flags) const
 
void SetAxisColorMapGradient (GBrushGradient *color_map)
 
GBrushGradientGetAxisColorMapGradient () const
 < 设置取色器
 
void SetCoordHitState (BOOL hit)
 
BOOL GetCoordHitState () const
 < 设置坐标系下,是否存在命中的元素
 
virtual BOOL IsVaild ()
 坐标系统是否是有效的
 
virtual POINT GetCurHitPos ()
 获得当前鼠标位置,转换为图标坐标系后的点
 
virtual RECT RectDiagram ()
 
virtual void GetCoordinateValue (int mouse_x, int mouse_y, double *outValus, int out_len)
 获得鼠标处,表示的坐标值
 
virtual void OnCalcAxisPosition (RECT rcDiagram)
 坐标轴位置时响应事件
 
virtual void OnTranslateLanguage ()
 翻译处理函数
 
virtual void OnPaintChartBackground (ISurface *pSurface, RECT *rcClip)
 
virtual void OnPaintChart (ISurface *pSurface, RECT *rcClip)
 
virtual void OnPaintChartCrossLine (ISurface *pSurface, RECT *rcClip, double v1, double v2, LineStyle *style, const GColor &crosslinecolor)
 
virtual BOOL OnNotifyMessage (IEventHandler *notify, UINT message, WPARAM wp, LPARAM lp)
 消息处理函数
 
virtual VecFloat2 ViewIntSizeByValueTrans (double cx, double cy, AxisValueTransModel mx, AxisValueTransModel my)
 
virtual VecFloat2 ViewIntPointByValueTrans (double x, double y, AxisValueTransModel mx, AxisValueTransModel my)
 
virtual BOOL IsViewportAreaByValueTrans (double x, double y, AxisValueTransModel mx, AxisValueTransModel my)
 
virtual double GetAxisNewTimePos (int axis_index)
 获得当前最新时间的数据坐标轴位置
 
virtual void GetDataRange (int axis_index, double &fmin, double &fmax)
 获得坐标轴(axis_index)的数据范围
 
virtual void ShellCoordinateAttribute (const BeString &szName, const BeString &szText, ICoordList *crdlist)
 命令控制和属性设置接口
 
double GetCoordinateWeight (double value) override
 
- Public 成员函数 继承自 BUI::PathTransform
 PathTransform ()
 
virtual ~PathTransform ()
 
virtual void Transform (double *x, double *y)
 
virtual void TransformFloat (float *x, float *y)
 
virtual void Transform2x2 (double *x, double *y)
 
virtual BOOL IsInPath (double x, double y)
 
virtual double GetCoordinateWeight (double value)
 
virtual BOOL IsCartesianSystem ()
 

Protected 属性

LinearAxis m_axis [3]
 
VecFloat3 m_rotate_xyz
 
VecFloat3 m_light_pos
 
MatFloat4x4 m_model
 
MatFloat4x4 m_view
 
MatFloat4x4 m_project
 
MatFloat4x4 m_mvp
 
std::vector< VSInputm_vs
 
std::vector< UINTm_is
 
POINT m_ptRegion [4]
 
BOOL m_bShowCorssLine
 
BOOL m_isNeedChange
 
POINT m_ptCorss
 
POINT m_ptTrace
 
- Protected 属性 继承自 BUI::CChartCoordinate
BeString m_nameid
 
RECT m_rcDiagram
 
POINT m_ptCenterView
 
POINT m_ptCurHit
 
WeightValueTransModel m_weight_mode
 
UINT m_coord_flags
 
BOOL m_isHasHitEle
 
GBrushGradientm_color_map
 
double m_time_axis_value
 

额外继承的成员函数

- Protected 成员函数 继承自 BUI::CChartCoordinate
void DrawBarStyle (ISurface *pSurface, DrawBarInfo *barinfo)
 
BOOL HittestBar (DrawBarInfo *barinfo)
 
BOOL IsVisibleView (DrawBarInfo *barinfo)
 

详细描述

笛卡尔3D坐标系

构造及析构函数说明

◆ CCoordinateAffine3d()

BUI::CCoordinateAffine3d::CCoordinateAffine3d ( )

◆ ~CCoordinateAffine3d()

BUI::CCoordinateAffine3d::~CCoordinateAffine3d ( )

成员函数说明

◆ AppendISInput()

void BUI::CCoordinateAffine3d::AppendISInput ( UINT  idx)

◆ AppendVSInput()

void BUI::CCoordinateAffine3d::AppendVSInput ( const VSInput vs)

◆ ClearISInput()

void BUI::CCoordinateAffine3d::ClearISInput ( )

◆ ClearVSInput()

void BUI::CCoordinateAffine3d::ClearVSInput ( )

◆ GetVSInputPosition()

VecFloat3 BUI::CCoordinateAffine3d::GetVSInputPosition ( UINT  idx)

◆ OnCalcAxisPosition()

void BUI::CCoordinateAffine3d::OnCalcAxisPosition ( RECT  rcDiagram)
overridevirtual

坐标轴位置时响应事件

重载 BUI::CChartCoordinate .

◆ OnPaintChart()

void BUI::CCoordinateAffine3d::OnPaintChart ( ISurface pSurface,
RECT rcClip 
)
overridevirtual

◆ OnPaintChartBackground()

void BUI::CCoordinateAffine3d::OnPaintChartBackground ( ISurface pSurface,
RECT rcClip 
)
overridevirtual

◆ SetLightPosition()

void BUI::CCoordinateAffine3d::SetLightPosition ( const VecFloat3 p)

◆ SetMatrixCamera()

void BUI::CCoordinateAffine3d::SetMatrixCamera ( const MatFloat4x4 m)

◆ SetMatrixModel()

void BUI::CCoordinateAffine3d::SetMatrixModel ( const MatFloat4x4 m)

◆ SetMatrixProjection()

void BUI::CCoordinateAffine3d::SetMatrixProjection ( const MatFloat4x4 m)

◆ SetRotateXYZ()

void BUI::CCoordinateAffine3d::SetRotateXYZ ( const VecFloat3 p)

类成员变量说明

◆ m_axis

LinearAxis BUI::CCoordinateAffine3d::m_axis[3]
protected

◆ m_bShowCorssLine

BOOL BUI::CCoordinateAffine3d::m_bShowCorssLine
protected

◆ m_is

std::vector<UINT> BUI::CCoordinateAffine3d::m_is
protected

◆ m_isNeedChange

BOOL BUI::CCoordinateAffine3d::m_isNeedChange
protected

◆ m_light_pos

VecFloat3 BUI::CCoordinateAffine3d::m_light_pos
protected

◆ m_model

MatFloat4x4 BUI::CCoordinateAffine3d::m_model
protected

◆ m_mvp

MatFloat4x4 BUI::CCoordinateAffine3d::m_mvp
protected

◆ m_project

MatFloat4x4 BUI::CCoordinateAffine3d::m_project
protected

◆ m_ptCorss

POINT BUI::CCoordinateAffine3d::m_ptCorss
protected

◆ m_ptRegion

POINT BUI::CCoordinateAffine3d::m_ptRegion[4]
protected

◆ m_ptTrace

POINT BUI::CCoordinateAffine3d::m_ptTrace
protected

◆ m_rotate_xyz

VecFloat3 BUI::CCoordinateAffine3d::m_rotate_xyz
protected

◆ m_view

MatFloat4x4 BUI::CCoordinateAffine3d::m_view
protected

◆ m_vs

std::vector<VSInput> BUI::CCoordinateAffine3d::m_vs
protected
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