| determinant() const | BUI::Transform2d | |
| determinant_reciprocal() const | BUI::Transform2d | |
| flip_x() | BUI::Transform2d | |
| flip_y() | BUI::Transform2d | |
| inverse_transform(double *x, double *y) const | BUI::Transform2d | |
| invert() | BUI::Transform2d | |
| is_equal(const Transform2d &m, double epsilon=g_transform_epsilon) const | BUI::Transform2d | |
| is_identity(double epsilon=g_transform_epsilon) const | BUI::Transform2d | |
| is_valid(double epsilon=g_transform_epsilon) const | BUI::Transform2d | |
| multiply(const Transform2d &m) | BUI::Transform2d | |
| multiply_inv(const Transform2d &m) | BUI::Transform2d | |
| operator!=(const Transform2d &m) const | BUI::Transform2d | |
| operator*(const Transform2d &m) const | BUI::Transform2d | |
| operator*=(const Transform2d &m) | BUI::Transform2d | |
| operator/(const Transform2d &m) const | BUI::Transform2d | |
| operator/=(const Transform2d &m) | BUI::Transform2d | |
| operator=(const Transform2d &m) | BUI::Transform2d | |
| operator==(const Transform2d &m) const | BUI::Transform2d | |
| operator~() const | BUI::Transform2d | |
| parl_to_parl(const double *src, const double *dst) | BUI::Transform2d | |
| parl_to_rect(const double *parl, double x1, double y1, double x2, double y2) | BUI::Transform2d | |
| premultiply(const Transform2d &m) | BUI::Transform2d | |
| premultiply_inv(const Transform2d &m) | BUI::Transform2d | |
| rect_to_parl(double x1, double y1, double x2, double y2, const double *parl) | BUI::Transform2d | |
| reset() | BUI::Transform2d | |
| rotate(double a) | BUI::Transform2d | |
| rotation() const | BUI::Transform2d | |
| scale(double s) | BUI::Transform2d | |
| scale(double x, double y) | BUI::Transform2d | |
| scale() const | BUI::Transform2d | |
| scaling(double *x, double *y) const | BUI::Transform2d | |
| scaling_abs(double *x, double *y) const | BUI::Transform2d | |
| shx | BUI::Transform2d | |
| shy | BUI::Transform2d | |
| sx | BUI::Transform2d | |
| sy | BUI::Transform2d | |
| transform(double *x, double *y) const | BUI::Transform2d | |
| Transform2d() | BUI::Transform2d | |
| Transform2d(double sx_, double shy_, double shx_, double sy_, double tx_, double ty_) | BUI::Transform2d | |
| Transform2d(const double *m) | BUI::Transform2d | explicit |
| Transform2d(double x1, double y1, double x2, double y2, const double *parl) | BUI::Transform2d | |
| Transform2d(const double *parl, double x1, double y1, double x2, double y2) | BUI::Transform2d | |
| Transform2d(const double *src, const double *dst) | BUI::Transform2d | |
| Transform2dRotation(double a) | BUI::Transform2dRotation | |
| transform_2x2(double *x, double *y) const | BUI::Transform2d | |
| transform_float(float *x, float *y) const | BUI::Transform2d | |
| transform_float_2x2(float *x, float *y) const | BUI::Transform2d | |
| transform_int(int *x, int *y) const | BUI::Transform2d | |
| transform_long(LONG *x, LONG *y) const | BUI::Transform2d | |
| translate(double x, double y) | BUI::Transform2d | |
| translation(double *dx, double *dy) const | BUI::Transform2d | |
| tx | BUI::Transform2d | |
| ty | BUI::Transform2d | |